Version pre-alpha 1!
Inside:
- fully working starting round workflow
- new VHS-ish animatronics vision (applied to Freddy and Foxy for now)
- Skills for Freddy
- Reworked Freddy's animations
- other minor bugfixes and improvements
fix #5:
Inside:
- fully working starting round workflow
- new VHS-ish animatronics vision (applied to Freddy and Foxy for now)
- Skills for Freddy
- Reworked Freddy's animations
- other minor bugfixes and improvements
fix #5:
https://drive.google.com/file/d/1TLURCLumvYLDjC6iD_ygS_5y3B0aA_Uq/view?usp=sharing
A major bugfix build.
a lot of new stuff, some bugfixes
https://drive.google.com/file/d/1Yr8A6XNNH6EzRpdKcOQBx9y3cTvUt3Bc/view?usp=sharing
2020-09-09 19:21:28 +0000 UTC View Postchangelog:
- key now has a model
- map generator has been updated, now a dining room's position, in which freddy and the gang spawn, is also randomized
- most of the graphics settings are now working
- various other minor fixes and improvements
I plan on stopping for a bit with releasing these builds, I think that they'll c...
Basically a fix of a major part of previous builds's bugs.
1) The doors now sync properly (and clients can open them as well)
2) Part of graphics settings is working (Vsync, Shadow toggle and shadow distance dropdown are working, you have to re-adjust them everytime you re-enter the game until I make a saving system though. Chang...
2020-09-02 21:23:14 +0000 UTC View PostUI changes, a second maintenance zone integrated, disconnecting now works!
Just realized that the "managers only" doors are bugged now and you can open them with an employee key, please pretend that they're only openable with a manager one until the next build xD
Update: Basically all doors are bugged, their opening and c...
2020-09-01 17:47:39 +0000 UTC View PostMaintenance block starts to have some pipes in itself, we're vary happy about them since they make these rooms feel much more alive :D
The next thing to do here is changing the lamps and lighting, this section will be a bit darker, and will have a different lamp design.
Fixed the controller being all sturdy and overall not-smooth. You may feel the difference the most, since Freddy and Nightguard got it improved, while the old script still remains on Chica, Bonnie and Foxy. You'll immidiately feel the difference for sure :p
I didn't plan on releasing it just yet but you've convinced me to do so XD
A few things you have to know:
- The current game's "goal" is getting into a safe room - it's in maintenance zone, sealed behind the "managers only" doors. If a nightguard manages to get in, he may consider himself a winner of this indev build.
- There...
Sorry for the whole "Title in description thing, but the title is exposed publicly, to non patrons too, and I prefer to keep patron-only stuff patron-only.
The walls and the stairs materials are temporary and going to change, though doesn't that look epic? It's all ready to have a sub-floor generated with the same edge room and ...
2020-08-17 15:39:04 +0000 UTC View PostAvailable also here:
https://www.newgrounds.com/audio/listen/954286
Also, you can come over to our stream today, it starts in 5 hours, and listen to it with others! :p
made by DiamondEnderman!
Hereby I show you finished animations for freddy in action! We're so excited to have this finally done, it adds up so much immersion!
2020-07-30 14:28:26 +0000 UTC View PostFinally shadows look appropiately. So happy about this...
2020-07-27 06:23:27 +0000 UTC View PostI'm trilled to be giving you guys a 3rd devlog (once again, three days before public release)! See how all of the things that the recent screens were showing are actually working in-game!
Once again, huge thanks for staying with us here :D
Now, so that the non-patrons cannot see what we're speaking about, this is the thingie that I've been working on for a past few days. It already works *nicely* ;D
I'll definitely record a next devlog soon, so be on a lookout for that!
This shows how (mostly) Freddy will look. We'll have to make our rooms taller sadly, since 1) his hat is clipping into the (empty) doorframes (However the doors for some special rooms are nearly finished, wait for that :3) 2) The light source is lower than his head which makes the shadows go upwards and look really unnatural. Once we settle thes...
2020-07-23 08:18:28 +0000 UTC View PostThe map will be randomized! As you can notice here, the places with a small square that has a line coming out of it, are a places that any of these "edge rooms" can spawn at. What you see here is just a one in-game zone - out of three planned. This is a "party zone", we also plan "exits" and "Maintenance zone". They will be a bit smaller than th...
2020-07-18 12:04:47 +0000 UTC View PostNot inspired by SCP:SL anymore! Once again, huge thanks to you for supporting ^^
2020-07-12 16:19:28 +0000 UTC View PostI've just finished doing that. It's all finally working as intended! Once you hover on an item, you get its description and a name.
2020-07-09 15:21:23 +0000 UTC View PostI'm really happy to see it all coming together. Enjoy a showcase of everything we've got so far - three days before I release it publicly!
2020-07-08 13:11:48 +0000 UTC View PostWith a dedication to our first wonderful patron gosha230312, and to all of the others, here's something we've furnished yesterday, a smaller party room! This one has only two tables, but also has some shelves, so there's a great possibility that we'll decide that one of the evidence items will spawn there.
2020-07-08 07:58:11 +0000 UTC View PostThis is where Freddy, Chica and Bonnie will start their game. The party room is of course a very important part of this pizzeria - and so, we're really glad that it looks really nice :)
2020-07-07 09:30:09 +0000 UTC View PostWell yes. Go on and have fun our dear supporters :3