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LeviFusion

LeviFusion

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Non Combat Locomotion

[Skyrim SE/AE] Leviathan Animations II - Greatsword Non Combat Locomotion

Now covers walks and runs towards all 8 directions.

Added turn left and right animations.

Also added an optional simple version of the idle as some would rather not rest the Greatsword's point on the ground.

Tweaked the jump animations for both the vanilla behavior and NickNak's 2023-01-11 21:03:13 +0000 UTC View Post

Multiple updates on Nexus

Vanargand Animations - Sword Dual Wield SkySA Moveset...

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[WIP] Leviathan Animations II - Greatsword Low Stance

[WIP] Leviathan Animations II - Greatsword Low Stance

Hope you guys had a lovely Christmas!


I'm currently working on a Greatsword low stance inspired by the Alber/Fool's guard, which I chose for the variety of attacks it can swiftly transition into and how quick it can be shifted into a blocking stance.


...

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[WIP] Leviathan Animations II - Non Combat Locomotion For Greatswords

[WIP] Leviathan Animations II - Non Combat Locomotion For Greatswords

As the upcoming Greatsword low stance will feature an aggressive poise and locked on target locomotion, which won't be ideal while the character is out of combat/exploring with the weapon drawn, I decided to make this much more relaxed set, designed for exploration, to bridge the gap between sheathed movement and the aggressive low stance (and a...

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[Update 2.2][Skyrim SE/AE] Leviathan Animations II - Sprint

[Update 2.2][Skyrim SE/AE] Leviathan Animations II - Sprint

Wrapping up the sheathed locomotion part of Leviathan with a complete remake of the heavy armor oriented Leviathan Animations - Sprint, next up I'll be working on Greatsword low stance animations.


Attached, you'll find a 2022-11-12 18:01:50 +0000 UTC View Post

[Skyrim SE/AE] Leviathan Animations II - Male Idle Walk & Run

[Skyrim SE/AE] Leviathan Animations II - Male Idle Walk & Run

Complete remake of the heavy armor oriented Leviathan Animations - Male Idle Walk & Run, next up I'll be working on the male and female Leviathan sprints before moving on to Greatsword related animations.

Similarly to the female version, t...

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[Skyrim SE/AE] Leviathan Animations II - Female Idle Walk & Run

[Skyrim SE/AE] Leviathan Animations II - Female Idle Walk & Run

Complete remake of the heavy armor oriented Leviathan Animations - Female Idle Walk & Run using the newer Kars' rig and different animating techniques I've learned these past two years, to hopefully better reflect heavy armor wearing characters, huge thanks for the construc...

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[WIP] Female Walk Animation For Leviathan II

[WIP] Female Walk Animation For Leviathan II

Reimagination and complete remake of my very first Skyrim animation (about 2 years ago), the Leviathan female walk that was made when I couldn't find one that's well suited for heavily armored female characters, thus starting this whole modding journey.

Any feedback is appreciated!


This was made using Kars' blender rig whi...

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[Skyrim SE/AE] Leviathan Animations - Greatsword Killmoves

[Skyrim SE/AE] Leviathan Animations - Greatsword Killmoves

After so much experimenting, trial and error and a few sleepless nights, I'm excited to finally bring you these 7 new killmove animations to completely replace Skyrim's humanoid Greatsword killmoves, huge thanks to Kars for making this much more fun and streamlined to work on by making and sharing the first ever working paired Blender rig.
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[WIP] Leviathan Animations - Greatsword Killmoves

[WIP] Leviathan Animations - Greatsword Killmoves

Current progress after a few more weeks of experimenting with Kars' new paired rig. Now that I'm getting more familiar with the new rig controls, the paired animations are finally reaching a quality I find acceptable, feedback is appreciated!

Next up, I'll be making a new Greatsword backstab animation and 2 decapitation killmoves to finish...

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[WIP] Killmove Animation Prototype

[WIP] Killmove Animation Prototype

After about two weeks of extensive experimenting with paired animations, and thanks Kars, who successfully made the first ever working Blender paired rig for Skyrim, it is now very much possible for me to make brand new Killmoves and sneak finishers to either fully replace their Vanilla counterparts, or simply add to them via DAR conditions.

...

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Near future plans: Leviathan 2.0

Now that the magic series "Goetia" is pretty much done, and as was decided in the Crossroads poll earlier this year, I'm excited to announce that my next project is going to revolve around the second most voted series "Leviathan", where I'll be remaking...

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[Update 1.1][Skyrim SE/AE] Goetia Animations - Conditional Shouts

[Update 1.1][Skyrim SE/AE] Goetia Animations - Conditional Shouts

It's finally done! The last set in the Goetia series is here, through the use of DAR, the character (PC/NPC) will now perform different shout animations depending on the shout's effect, the shouts are categorized as seen in the following table (v1.1)*: 

https://i.imgu...

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[WIP2] Goetia Animations - Shouts

[WIP2] Goetia Animations - Shouts

I've always wished we could keep the momentum after a Whirlwind Sprint instead of suddenly transitioning from full speed into a full halt, aside from the new inhale and dash animations exclusive to Whirlwind Sprint, I've provided a momentum version as an optional file, which will make the player character, and only the player character, keep the...

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[WIP] Goetia Animations - Shouts

[WIP] Goetia Animations - Shouts

Currently working on the final mod in the Goetia series before going back to Leviathan!

After figuring out how shout animations work, and instead of having one shout for all non-dash shouts (Whirlwind Sprint has a separate animation set), I've decided to make at least 7 different shouts to cover each of these categories:

- Damage (th...

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[Update 1.51] Enchanted Staves Optional Out Of Combat Movement

[Update 1.51] Enchanted Staves Optional Out Of Combat Movement

Optional idle, movement and turn animations for destruction staves while exploring/out of combat, inspired by Gandalf the Grey.

To be used/merged with "Goetia Animations - Enchanted Staves".

Thanks to @Athena, Mother of the Institute for the suggestion!

Next up, I'll be finishing up the Goetia series with a final set of animati...

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[Update 1.2] Goetia Animations - Female And Male Idle Walk And Run

Multiple tweaks and adjustments to the female and male walk and run animations, this version is comprised of one cycle for each animation as some users experienced a few issues with the multi cycle ones (v1.1-), such as issues blending with walks or runs from other mods, duplicate heel sounds or periodic jitters/snaps after 10+ seconds of runnin...

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[Skyrim SE/AE] Goetia Animations - Sneak Magic

[Skyrim SE/AE] Goetia Animations - Sneak Magic

It's finally done, probably the most convoluted animation project I've worked on yet, this was especially more challenging as I got diagnosed with covid earlier this month and I'm still recovering from post covid fatigue.

This is a comprehensive replacer for all magic related animations (spells, staves, spellsword/hybrid) while sneaking, ...

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[WIP] Goetia Animations - Sneak Magic

[WIP] Goetia Animations - Sneak Magic

Aside from the new sneak movement animations, the character will now keep facing the same direction while aiming with spells/staves and moving, this mod will have a higher priority than all Vanargand sneak attacks (dual/strikes/thrusts): holding a spell/staff in the other hand will now automatically have fixed aim direction.

With the relea...

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[Update] Magic Spell Casting v1.2 + Enchanted Staves v1.3

[Update] Magic Spell Casting v1.2 + Enchanted Staves v1.3

I've spent a few more days tweaking and polishing most casting animations with spells and with staves, with special attention to hybrid spell/staff playstyles while still aiming for a good balance between casting while standing still and casting while moving, the main goal remains making third person magic gameplay as close in accuracy as possib...

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[Update 1.3][Skyrim SE/AE] Goetia Animations - Enchanted Staves

[Update 1.3][Skyrim SE/AE] Goetia Animations - Enchanted Staves

I'm glad to finally bring you the Goetia Enchanted Staves Animations! A few months ago, I didn't think this would actually happen, yet here we are with most animations involving magic redone from scratch! all that's left is sneak and powers.

As is the case with my previous ranged animations, this will ensure that the character keeps facing...

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[WIP] Enchanted Staves Idle And Movement

[WIP] Enchanted Staves Idle And Movement

The non-combat part is pretty much done! I'm currently working on the casting part and the full staff set should be complete in a day or two if everything goes as planned.

Let me know what you think!

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[Skyrim SE/AE] Goetia Animations - Magic Spell Casting - 110/110

[Skyrim SE/AE] Goetia Animations - Magic Spell Casting - 110/110

It's finally done! At 110 animation files, I'm glad to bring you the full Goetia spell casting set, this was both a challenge and a blast to work on, while I managed to figure out most of this set's technical aspects early on, mostly thanks to previous experience with other sets, the amount of files and poses to navigate through to get the best ...

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[WIP] Goetia Animations - Magic Spell Casting - 95/110

[WIP] Goetia Animations - Magic Spell Casting - 95/110

Right handed casting animations are now ready! DAR is no longer required as the casting animations will blend correctly with all movement, the last 15 animations are for simultaneous dual casting and ritual spells, after that's done, I'll be moving on to enchanted staves.

Let me know what you think!


Use any mod manager or ...

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[WIP] Goetia Animations - Magic Spell Casting - 70/~110

[WIP] Goetia Animations - Magic Spell Casting - 70/~110

Finished working on the left hand casting animations, in addition to movement while spells are equipped or are being cast, this will now replace all left handed spell casting animations:

- Concentration.

- Aimed/missile.

- Self-Concentration.

- Cast On Self.

- Ward.

- Bound Bow.

- Telekinesis.


...

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Goetia Update: 58/~110 magic animation done

All movement animations, whether the spells are simply equipped, aimed or being cast, are pretty much done, aiming with spells (left hand for the time being) will now be consistent across all directions! 

I was also planning to finish the left hand spell animations before the end of the month, but that proved to be quite unrealistic, ...

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Left-Hand Spell Casting Test

Left-Hand Spell Casting Test

A preview of what I'm currently working on in the Goetia animations series, let me know what you think!


This mod, centered around spell casting, will be the largest I've worked on yet, and will consist of over 100 animations once finished, after doing some testing and file structuring, I'm now fairly certain I understand how eac...

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[Hotfix][WIP] Goetia Animations - Spell Wielder

[Hotfix][WIP] Goetia Animations - Spell Wielder

Moving on to spell animations, the challenging part this time around, is that there are so many things that can be done with magic, that it makes settling for a specific style quite difficult, this is the 3rd iteration of the animations I've been working on, which I ended up sharing bellow as WIP in the hopes of getting your opinions before movi...

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[Skyrim SE/AE] Goetia Animations - Female And Male Sprint + Preview Of Update 1.1 Idle Walk & Run

[Skyrim SE/AE] Goetia Animations - Female And Male Sprint + Preview Of Update 1.1  Idle Walk & Run

After many more hours working on and polishing the animations, I'm glad to bring you the final piece in the non-combat suite of the Goetia series, the sprint animations, along with version 1.1 of the male and female idle, walk and run, which can be found updated in their original posts. 

Now that the foundation of the Goetia series is...

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[Update 1.1][Skyrim SE/AE] Goetia Animations - Male Idle Walk And Run

[Update 1.1][Skyrim SE/AE] Goetia Animations - Male Idle Walk And Run

In a similar vein to the female version, this can be used as a vanilla replacer or as a "Dynamic Animation Replacer" folder structure that is compatible with my previously released mods through "Conditional Armor Type Animations", and their respective CATA Addons.

If using the CATA Addon version, the characters (PC and NPCs) will use these...

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