- All normal and power attacks can now be chained.
- The movesets now use Open Animation Replacer's folder structure.
- Patched for SCAR - Skyrim Combos AI Revolution.
Vanargand Animations - Sword Dual Wield Moveset
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2024-02-02 14:48:12 +0000 UTC
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Which One-Handed weapon type to work on next?
2024-01-26 02:58:23 +0000 UTC
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Apologies for the delayed release, work has been particularly stressful these past couple of months, nonetheless, I'm happy to finally bring you the vanilla replacer version of my Unarmed animations, replacing the left and right normal and power attacks, along with the dual power attack.
Next up, I'll be making a poll so we can decide whic...
2024-01-20 08:24:10 +0000 UTC
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I'm glad to bring you the "Pugilism" inspired unarmed moveset for MCO, the animations have finally reached a state I'm happy with.
Next up, I'll be working on the Vanilla replacer version, for both the left and right hand attacks, along with directional attacks for both MCO and Vanilla.
Use any mod manager or manually copy the ...
2023-11-20 18:09:13 +0000 UTC
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Progress on the upcoming Unarmed MCO Moveset, taking a grounded approach as usual, the combos are still not finished and some of the attacks need polishing, but I wanted to share it at this state so I can get your opinions, let me know what you think!
I'll also be providing a SCAR/NPC version.
Use any mod manager or manually copy the...
2023-10-29 12:43:50 +0000 UTC
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Now that the locomotion part is done, and while I'll be making Hand-to-hand combat animations for both the Vanilla and MCO behaviors, I want to let you guys to choose which one I should work on first:
2023-10-01 17:45:58 +0000 UTC
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Hand-to-hand stance animations inspired by "Classical Pugilism", covers the idle, turns, walks, strafes, runs and sprints while unarmed, the character will keep facing the crosshair no matter their movement direction, if used alongside "2023-09-29 12:31:45 +0000 UTC
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Quick poll to help me decide which sprint variant should be kept for the hand-to-hand combat stance: https://youtu.be/V9ElQu0XNSs
Hoping to finish the combat stance animations today.🙏
2023-09-29 04:53:08 +0000 UTC
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Thank you all for the excellent suggestions for the upcoming Hand-To-Hand combat stance, I've been working on a "Classical Pugilism" inspired stance, as I think it would suit Skyrim's settings quite well, let me know what you think!
I'm also intereste...
2023-09-16 15:45:12 +0000 UTC
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Starting up the Unarmed animation project with the non-combat locomotion, which covers the idle, turns, walks, strafes, run and sprints while the character is in a drawn Hand-To-Hand state and out of combat.
Next up, I'll be working on the Hand-To-Hand combat stance, feel free to suggest sources of grounded unarmed combat techniques that m...
2023-08-23 17:45:00 +0000 UTC
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Complete remake of the light armor oriented Vanargand sprint animations on Kars' rig, this time leaning a bit less on the cinematic side, but more towards the realistic side, let me know what you think!
Next up, I'll be working on Unarmed animations, starting with non-combat locomotion.
Attached, you'll find a <...
2023-08-01 14:02:23 +0000 UTC
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Current state of Vanargand II sprint (Showcase starts at 0:28 in the video), I've taken a more realistic, and slightly less cinematic, approach than Leviathan II while designing the sprint this time around, still finishing up the female version before moving on to the male one.
Let me know what you think!
I want to let you...
2023-07-25 16:39:01 +0000 UTC
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Complete remake of the light armor focused locomotion "Vanargand Animations - Male Idle Walk & Run" on Kars' rig, moving on to the sprints before starting work on Unarmed animations.
Let me know what you think!
Attached, you'll find a 2023-07-18 14:24:50 +0000 UTC
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Thank you all for participating in the previous Patreon poll, deciding what comes next can be a bit overwhelming due to all the possibilities and the scale of the game/modding scene.
Since the votes were close between Vanargand II (1st place) and Battleaxes/Warhammers (2nd place), here is what to expect in the near future:
- Complet...
2023-07-09 19:00:48 +0000 UTC
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After a few more days refining the animations, and to start the second round of Vanargand, I'm glad to bring you a complete remake of "Vanargand Animations - Female Idle Walk & Run" from scratch on Kars' rig, this should more accurately represent the feel I was trying to achieve when I first released the original mod just over 2 years ago.
2023-07-09 18:09:07 +0000 UTC
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As per popular vote, I will be moving on to the second round of the light armor oriented series "Vanargand II", starting with a complete remake of the old Vanargand movement animations on Kars' rig instead of tktk's, as I find they feel quite lacking compared to the more recent animation sets.
Let me know what you think!
I'll soon be...
2023-07-04 19:26:59 +0000 UTC
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What should we work on next?
2023-06-27 16:57:15 +0000 UTC
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Concluding Leviathan II Greatsword animations with new Half-Sword based sneak animations, to replace the idle, walk, run, turn, equip, unequip, normal attack, power attack and forward power attack.
As opposed to vanilla animations, the character will now remain in a sneaking position while using the in place and forward power attacks while...
2023-06-19 20:19:09 +0000 UTC
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Updated Conditional Armor Type Animations and all its addons to use Open Animation Replacer instead of Dynamic Animation Replacer.
Thanks to the ...
2023-06-01 18:31:44 +0000 UTC
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Working on sneak animations to wrap up the Greatsword segment, the locomotion part is now pretty much done, next, I'll be experimenting with sneak attacks in place and forward. Let me know what you think!
Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data...
2023-05-26 20:33:54 +0000 UTC
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Two sprinting attacks to replace the vanilla Greatsword downward cut with a low wide swing and, when power attacking, an additional false-edge cut, both designed to sweep a large area in front of the character. An MCO version is also provided.
The MCO Version Requires 2023-05-12 21:41:43 +0000 UTC
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Experimenting with Skyrim's Sprint attacks for the first time and trying out different variations, so far I've tested a Half-Sword horizontal cut, an upwards False-Edge cut (similar to the first power attack from the previously released MCO GS moveset) and, the current ite...
2023-05-08 18:56:01 +0000 UTC
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Finally finished working on the MCO version of Leviathan Greatsword animations, and man it was a blast to make!
The moveset consists of 4 normal attacks and 5 chainable power attacks which can transition into each other, additionally, if Dtry's Ke...
2023-04-28 15:31:44 +0000 UTC
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I'm currently experimenting with SCAR and trying to balance the moveset for NPCs so that it can be countered but provide a decent challenge, the NPC version will be slightly different from the player version and will be provided as an optional file, I'll try to finalize the two versions tonight as the animations are now pretty much ready, and wi...
2023-04-27 17:08:50 +0000 UTC
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Moving on to the Leviathan Greatsword Moveset for MCO, the normal attack combo is pretty much done, next up I'll be working on the power attacks.
Let me know what you think!
Attached, you'll find the normal attacks showcased in the video, which can be combined with your current Greatsword power attacks until the full moveset is done,...
2023-04-12 23:50:42 +0000 UTC
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It took a while, but I'm happy to bring you the Leviathan II Greatsword Power Attacks, inspired by HEMA techniques such as Half-Swording and Mordhau, and stylized for Skyrim's g...
2023-03-29 22:09:17 +0000 UTC
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I'm glad to finally bring you "Leviathan Animations II - Greatsword Normal Attacks" which is based on the vanilla behavior and consists of 18 different animation files to cover the footwork of the two normal attacks while stationary, walking or running in all 4 directions.
Making a pair of vanilla replacer normal attacks doesn't seem to ...
2023-02-18 18:02:13 +0000 UTC
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Quick poll to decide which windup to go for:
https://youtu.be/kPjhWa9Ugik
The windup from version A is more faithful to what I've seen so far in HEMA, albeit a bit slower to serve as an attack telegraph, while version B is more my personal take.
2023-02-10 17:08:09 +0000 UTC
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A low stance inspired by the HEMA guard Alber/Fool for Greatswords.
This set will replace the Greatsword equip, unequip, idle, all locomotion, block, block anticipation, blocked hit reactions, bash and power bash. I think this covers all Greatsword animations except the upcoming Leviathan II normal/power attacks and sneak mods.
The l...
2023-02-06 18:03:27 +0000 UTC
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Current iteration of the Leviathan II Greatsword Normal Attacks, it consists of two lower strikes, inspired by HEMA without compromising gameplay/fun (to the best of my ability lol), that are based on the vanilla behavior and that transition from the Leviathan II low stance, still need to work on each of these attacks while the character is walk...
2023-01-30 19:54:44 +0000 UTC
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