SamuKata
LeviFusion

LeviFusion

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LeviFusion posts

Updated MCO Mace and Sword Dual Wield movesets on Nexus

  • All normal and power attacks can now be chained.
  • The movesets now use Open Animation Replacer's folder structure.
  • Patched for SCAR - Skyrim Combos AI Revolution.

Vanargand Animations - Sword Dual Wield Moveset

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Next weapon project poll

Which One-Handed weapon type to work on next?

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[Skyrim SE] Vanargand Animations II - Unarmed Normal And Power Attacks

[Skyrim SE] Vanargand Animations II - Unarmed Normal And Power Attacks

Apologies for the delayed release, work has been particularly stressful these past couple of months, nonetheless, I'm happy to finally bring you the vanilla replacer version of my Unarmed animations, replacing the left and right normal and power attacks, along with the dual power attack.

Next up, I'll be making a poll so we can decide whic...

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[Update][Skyrim SE] Vanargand Animations II - Unarmed MCO Moveset

[Update][Skyrim SE] Vanargand Animations II - Unarmed MCO Moveset

I'm glad to bring you the "Pugilism" inspired unarmed moveset for MCO, the animations have finally reached a state I'm happy with.

Next up, I'll be working on the Vanilla replacer version, for both the left and right hand attacks, along with directional attacks for both MCO and Vanilla.


Use any mod manager or manually copy the ...

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[WIP] Vanargand Animations II - Unarmed MCO Moveset

[WIP] Vanargand Animations II - Unarmed MCO Moveset

Progress on the upcoming Unarmed MCO Moveset, taking a grounded approach as usual, the combos are still not finished and some of the attacks need polishing, but I wanted to share it at this state so I can get your opinions, let me know what you think!

I'll also be providing a SCAR/NPC version.

Use any mod manager or manually copy the...

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Unarmed attacks poll: Vanilla replacers or MCO moveset?

Now that the locomotion part is done, and while I'll be making Hand-to-hand combat animations for both the Vanilla and MCO behaviors, I want to let you guys to choose which one I should work on first:

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[Update 1.1][Skyrim SE] Vanargand Animations II - Unarmed Pugilism Stance

[Update 1.1][Skyrim SE] Vanargand Animations II - Unarmed Pugilism Stance

Hand-to-hand stance animations inspired by "Classical Pugilism", covers the idle, turns, walks, strafes, runs and sprints while unarmed, the character will keep facing the crosshair no matter their movement direction, if used alongside "2023-09-29 12:31:45 +0000 UTC View Post

Unarmed sprint variant

Quick poll to help me decide which sprint variant should be kept for the hand-to-hand combat stance: https://youtu.be/V9ElQu0XNSs

Hoping to finish the combat stance animations today.🙏

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[WIP] Classical Pugilism Hand-To-Hand Stance

[WIP] Classical Pugilism Hand-To-Hand Stance

Thank you all for the excellent suggestions for the upcoming Hand-To-Hand combat stance, I've been working on a "Classical Pugilism" inspired stance, as I think it would suit Skyrim's settings quite well, let me know what you think!

I'm also intereste...

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[Skyrim SE] Vanargand Animations II - Unarmed Non Combat Locomotion

[Skyrim SE] Vanargand Animations II - Unarmed Non Combat Locomotion

Starting up the Unarmed animation project with the non-combat locomotion, which covers the idle, turns, walks, strafes, run and sprints while the character is in a drawn Hand-To-Hand state and out of combat.

Next up, I'll be working on the Hand-To-Hand combat stance, feel free to suggest sources of grounded unarmed combat techniques that m...

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[Skyrim SE] Vanargand Animations II - Sprint

[Skyrim SE] Vanargand Animations II - Sprint

Complete remake of the light armor oriented Vanargand sprint animations on Kars' rig, this time leaning a bit less on the cinematic side, but more towards the realistic side, let me know what you think!


Next up, I'll be working on Unarmed animations, starting with non-combat locomotion.


Attached, you'll find a <...

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Gameplay and WIP of Vanargand Animations II - Sprint

 Gameplay and WIP of Vanargand Animations II - Sprint

Current state of Vanargand II sprint (Showcase starts at 0:28 in the video), I've taken a more realistic, and slightly less cinematic, approach than Leviathan II while designing the sprint this time around, still finishing up the female version before moving on to the male one.

Let me know what you think!


I want to let you...

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[Skyrim SE] Vanargand Animations II - Male Idle Walk & Run

[Skyrim SE] Vanargand Animations II - Male Idle Walk & Run

Complete remake of the light armor focused locomotion "Vanargand Animations - Male Idle Walk & Run" on Kars' rig, moving on to the sprints before starting work on Unarmed animations.

Let me know what you think!


Attached, you'll find a 2023-07-18 14:24:50 +0000 UTC View Post

Plans for the near future

Thank you all for participating in the previous Patreon poll, deciding what comes next can be a bit overwhelming due to all the possibilities and the scale of the game/modding scene.
Since the votes were close between Vanargand II (1st place) and Battleaxes/Warhammers (2nd place), here is what to expect in the near future:

  • Complet...

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[Update 1.1][Skyrim SE] Vanargand Animations II - Female Idle Walk & Run

[Update 1.1][Skyrim SE] Vanargand Animations II - Female Idle Walk & Run

After a few more days refining the animations, and to start the second round of Vanargand, I'm glad to bring you a complete remake of "Vanargand Animations - Female Idle Walk & Run" from scratch on Kars' rig, this should more accurately represent the feel I was trying to achieve when I first released the original mod just over 2 years ago. View Post

[WIP] Vanargand Animations II - Female Walk

[WIP] Vanargand Animations II - Female Walk

As per popular vote, I will be moving on to the second round of the light armor oriented series "Vanargand II", starting with a complete remake of the old Vanargand movement animations on Kars' rig instead of tktk's, as I find they feel quite lacking compared to the more recent animation sets.

Let me know what you think!

I'll soon be...

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Crossroads poll

What should we work on next?

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Sneak Locomotion & Attacks

[Skyrim SE/AE] Leviathan Animations II - Greatsword Sneak Locomotion & Attacks

Concluding Leviathan II Greatsword animations with new Half-Sword based sneak animations, to replace the idle, walk, run, turn, equip, unequip, normal attack, power attack and forward power attack.

As opposed to vanilla animations, the character will now remain in a sneaking position while using the in place and forward power attacks while...

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Multiple updates on Nexus

Updated Conditional Armor Type Animations and all its addons to use Open Animation Replacer instead of Dynamic Animation Replacer.

Thanks to the ...

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[WIP] Leviathan Animations II - Greatsword Sneak

[WIP] Leviathan Animations II - Greatsword Sneak

Working on sneak animations to wrap up the Greatsword segment, the locomotion part is now pretty much done, next, I'll be experimenting with sneak attacks in place and forward. Let me know what you think!


Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data...

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[Update 1.1]Greatsword Sprint Attacks - Vanilla & MCO Versions

[Update 1.1]Greatsword Sprint Attacks - Vanilla & MCO Versions

Two sprinting attacks to replace the vanilla Greatsword downward cut with a low wide swing and, when power attacking, an additional false-edge cut, both designed to sweep a large area in front of the character. An MCO version is also provided.


The MCO Version Requires 2023-05-12 21:41:43 +0000 UTC View Post

[WIP] Leviathan II Sprint attack test

[WIP] Leviathan II Sprint attack test

Experimenting with Skyrim's Sprint attacks for the first time and trying out different variations, so far I've tested a Half-Sword horizontal cut, an upwards False-Edge cut (similar to the first power attack from the previously released MCO GS moveset) and, the current ite...

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[Update 1.1][Skyrim SE/AE] Leviathan Animations II - Greatsword MCO Moveset

[Update 1.1][Skyrim SE/AE] Leviathan Animations II - Greatsword MCO Moveset

Finally finished working on the MCO version of Leviathan Greatsword animations, and man it was a blast to make!

The moveset consists of 4 normal attacks and 5 chainable power attacks which can transition into each other, additionally, if Dtry's Ke...

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Leviathan II Greatsword MCO moveset progress

Leviathan II Greatsword MCO moveset progress

I'm currently experimenting with SCAR and trying to balance the moveset for NPCs so that it can be countered but provide a decent challenge, the NPC version will be slightly different from the player version and will be provided as an optional file, I'll try to finalize the two versions tonight as the animations are now pretty much ready, and wi...

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[WIP] Leviathan Animations II - Greatsword MCO Moveset

[WIP] Leviathan Animations II - Greatsword MCO Moveset

Moving on to the Leviathan Greatsword Moveset for MCO, the normal attack combo is pretty much done, next up I'll be working on the power attacks.

Let me know what you think!

Attached, you'll find the normal attacks showcased in the video, which can be combined with your current Greatsword power attacks until the full moveset is done,...

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Power Attacks

[Skyrim SE/AE] Leviathan Animations II - Greatsword Power Attacks

It took a while, but I'm happy to bring you the Leviathan II Greatsword Power Attacks, inspired by HEMA techniques such as Half-Swording and Mordhau, and stylized for Skyrim's g...

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Normal Attacks

[Skyrim SE/AE] Leviathan Animations II - Greatsword Normal Attacks

I'm glad to finally bring you "Leviathan Animations II - Greatsword Normal Attacks" which is based on the vanilla behavior and consists of 18 different animation files to cover the footwork of the two normal attacks while stationary, walking or running in all 4 directions.

Making a pair of vanilla replacer normal attacks doesn't seem to ...

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Which attack windup should we go for?

Quick poll to decide which windup to go for:

https://youtu.be/kPjhWa9Ugik


The windup from version A is more faithful to what I've seen so far in HEMA, albeit a bit slower to serve as an attack telegraph, while version B is more my personal take.

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[Skyrim SE/AE] Leviathan Animations II - Greatsword Low Stance

[Skyrim SE/AE] Leviathan Animations II - Greatsword Low Stance

A low stance inspired by the HEMA guard Alber/Fool for Greatswords.

This set will replace the Greatsword equip, unequip, idle, all locomotion, block, block anticipation, blocked hit reactions, bash and power bash. I think this covers all Greatsword animations except the upcoming Leviathan II normal/power attacks and sneak mods.

The l...

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[WIP] Leviathan Animations II - Greatsword Normal Attacks

[WIP] Leviathan Animations II - Greatsword Normal Attacks

Current iteration of the Leviathan II Greatsword Normal Attacks, it consists of two lower strikes, inspired by HEMA without compromising gameplay/fun (to the best of my ability lol), that are based on the vanilla behavior and that transition from the Leviathan II low stance, still need to work on each of these attacks while the character is walk...

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