As per popular vote, I'm glad to bring you the first mod in my third animation series "Goetia" which consists of a 25 seconds Idle, two-cycle walk and run for female characters, this series will be revolving around the mage/witch archetypes, and overhauling magic and casting animations while going for a darker character personality than "Vanarga...
2022-02-24 17:10:43 +0000 UTC
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I've spent about 8 hours so far working on this new walk animation, which consists of 3 subtly different 68 frame cycles (204 frames rendered in Blender at 60fps) to help reduce the repetitive nature of hand made walk animations.
As I've learned from the previous series, the base animations (idle, walk, run and sprint) are going to be cruc...
2022-02-18 00:17:04 +0000 UTC
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What content are you guys more interested in seeing in the near future?
2022-02-13 18:21:56 +0000 UTC
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After lots of testing and taking notes (and coffee ^^), I'm glad to finally bring you the (probably) final set for a while in the Vanargand series, sneak crossbow animations, in addition to the new animations, this will ensure that the character will keep facing the same direction while aiming and moving in any direction, as opposed to the vanil...
2022-02-12 00:04:50 +0000 UTC
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Phew this one was tricky, unlike bow animations, crossbows don't have standalone files for movement while aiming, instead it blends some bones from the aimed idle with the non-aimed walking animations, which already blend with the running animations as I've come to expect from Skyrim, keeping notes of which bones' data take priority on which ani...
2022-02-03 20:20:57 +0000 UTC
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Tremendous thanks to you guys for being so kind and understanding!
Time to pick up the momentum again and resume working on new animations, you make the effort worth it!
2022-01-27 23:26:47 +0000 UTC
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I'm sorry to inform you guys that my pc has decided to suddenly stop working, after some troubleshooting we've found out that the PSU has died, and changing it resulted in the pc powering on but getting no POST. However, most of its hardware was getting quite old and I was looking for an incentive to get a new more up to date rig, and sure enoug...
2022-01-21 08:10:06 +0000 UTC
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Time to show some love to Crossbows as well, and to potentially close, for the time being, the Vanargand series and move on to something else, still not entirely sure though, I'll probably make a poll after this is done so we can decide what comes next, let me know what you think!
Attached, you'll find the test files showcased i...
2022-01-15 11:02:17 +0000 UTC
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After finishing up the power attacks and polishing the animations, I'm glad to finally bring you the SkySA version of Vanargand dual wield, these attacks will trigger when dual wielding and holding at least one sword in either hand, let me know what you think!
Use any mod manager or manually copy the content from your chosen&nbs...
2022-01-08 23:13:12 +0000 UTC
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Moving on to dual wielding for SkySA users, these animations will trigger when dual wielding and holding a sword in the left hand, the normal attack combo is now pretty much done, the power attacks should soon follow, let me know what you think!
Attached, you'll find the 4 normal attacks showcased in the video, requiring AMR, DA...
2022-01-04 16:50:49 +0000 UTC
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Happy new year! Wishing you peace, prosperity and joy!
This is the Sword and Dagger (Thrusts) version, and will replace these sneak animations:
- While dual wielding daggers and/or swords the Sneak movement, the dual attack and the special 3-hit power attack, as opposed to vanilla, the character will now remain in a st...
2021-12-31 15:34:27 +0000 UTC
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After taking a few months break from creating further sneak animations mainly due to their convoluted motion blending, I think it's about time to get back to it again! This time to overhaul dual wield movement and attack animations.
This is the Axe and Mace (Strikes) version, and will replace these sneak animations:
...
2021-12-17 19:16:56 +0000 UTC
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I'm glad to finally bring you the dual wielding combat set "Vanargand Animations - Dual Wield Attacks", this was quite fun and really challenging to make and has at last reached a quality state I'm happy with.
Next up, I'll be working on the dual wield sneak movement and attacks, followed by the SkySA version of both the dual wield moveset...
2021-12-08 14:24:48 +0000 UTC
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These animations will replace, While holding a one handed weapon in the left hand, the power attacks while walking or running in the 4 directions. Next up, the standing power attacks for different weapons and the special power attacks.
This took a while to achieve, but hopefully you guys will like the idea behind it, the animati...
2021-11-30 19:10:41 +0000 UTC
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These animations will replace, While holding a one handed weapon in the left hand, the normal attacks while standing still, walking in the 4 directions and running in the 4 directions. Next up, the left hand power attacks.
No idea why, but unlike the right hand normal attacks, the ingame left hand attacks while walking are a ble...
2021-11-23 17:14:12 +0000 UTC
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Finally managed to extend the archery animations into the standing archery aswell, hopefully this will make your third person archery experience jitter free and more enjoyable.
While aiming with a bow, the character will now consistently keep facing the same direction while turning or moving in a similar fashion to how they behave with Van...
2021-11-11 17:10:00 +0000 UTC
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Moving on to the standing counterpart of archery animations, at the moment, the non aimed bow movement is pretty much done, now I can start working on the aimed movement and the remaining bow and arrow animations, let me know what you think!
Attached, you'll find the test files showcased in the video, if you intend to star...
2021-11-05 18:58:11 +0000 UTC
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My first SkySA moveset is officially here! This will be replacing the SkySA Mace animations as was decided by popular vote, this means that future attack animations will converge more towards the remaining weapon types as I'm making them, hope you'll like it!
Use any mod manager or manually copy the content from your chosen ...
2021-10-25 23:50:29 +0000 UTC
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Man this took more time than I expected, finding a consistent balance between my job and my animating hobby has been quite the challenge so far, hopefully it'll get easier as we go, nevertheless, I'm happy to finally bring you the one handed power attacks to wrap up my first take on replacing one handed weapon animations.
These animations ...
2021-10-21 22:56:34 +0000 UTC
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Preview of the current state of the one handed power attacks I'm working on, which, at the moment, consists of a power attack forward, power attack left and power attack in place, let me know what you think!
Attached, you'll find the files showcased in the video as vanilla replacers.
2021-10-18 21:04:13 +0000 UTC
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These animations will replace, While holding a one handed weapon in the right hand, the left and right normal attacks while standing still, walking in the 4 directions and running in the 4 directions. Next up, the one handed power attacks.
The hard part is done, after multiple days of work, the attacks have reached a state I find acceptabl...
2021-10-06 16:19:56 +0000 UTC
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After multiple iterations, this is the one handed normal attacks concept I've finally settled on, I'm currently working on the different attack directions, while walking and while running for the vanilla replacer version, let me know what you think!
For the SkySA version, let me know how much movement, if any, should be added to the ...
2021-09-27 15:56:58 +0000 UTC
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These animations will replace, While holding a one handed weapon in the right hand, the idle, walk, run, strafe, sprint, turn left/right and sword equip/unequip, also included, dual wielding idle and sprint. Next up, the one handed normal attacks.
Hope you'll like it!
Use any mod manager or manually copy the content from y...
2021-09-18 19:29:21 +0000 UTC
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It's time to show some love to one handed weapons aswell, starting off with the stance animations and moving on to the attacks as I did with two handed weapons, though this time, I'm planning to make a Vanilla replacer version, along with a SkySA adapted version, both of which will require Animation Motion Revolution.
Attached, ...
2021-09-09 22:13:30 +0000 UTC
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Thank you all for the feedback and support! The Vanargand Sneak Archery animations are finally in state I'm happy with, and will hopefully make your sneak archery experience better!
The character (and bow) will now keep facing the same direction while aiming and moving as opposed to how they behave in vanilla.
The mod, while designed...
2021-08-27 21:22:30 +0000 UTC
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Vanargand Sneak Archery for male and female characters, these animations will replace, while sneaking and holding a bow, the Vanilla Idle, walk, run, turn left/right, draw arrow, drawn arrow idle, arrow release.
Oh boy was this a roller coaster, this has been so far, because of how Skyrim's motion blending works, one of the most complex an...
2021-08-22 21:27:14 +0000 UTC
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This is the third part of the Vanargand Sneak animations for male and female characters, these will replace, while sneaking and holding an axe or mace in the right hand, the Vanilla Idle, walk, run, normal attack, power attack in place and forward power attack.
Additional weapon types can be added in the "_conditions.txt" file.
Use a...
2021-08-13 16:37:37 +0000 UTC
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This is the second part of the Vanargand Sneak animations for male and female characters, these will replace, while sneaking and holding a dagger or sword in the right hand, the Vanilla Idle, walk, run, normal attack, power attack in place and forward power attack.
Additional weapon types can be added in the "_conditions.txt" file.
H...
2021-08-06 17:00:29 +0000 UTC
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So glad to finally bring you the Vanargand Sneak animations for male and female characters, these will replace the Vanilla Idle, walk and run while sneaking and no weapon is drawn, I'm currently working on more sneak animations that will hopefully be ready within the next few days, let me know what you think!
Use any mod manager or manuall...
2021-08-02 01:52:34 +0000 UTC
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