+ added mid-air selecting with //loft
+ added #ambient mask:
masks inside of dark spots
#ambient[min=2]
+ added #cell mask:
#cell[zoom=1][coverage=50%][jitter=70%]
+ added #crack mask:
#crack[zoom=1][coverage=50%][jitter=70%]
2019-09-06 17:01:00 +0000 UTC
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+ added full 1.8 support
let me know if you find any errors or issues!
+ added mid-air selecting with //loft
+ added #ambient mask:
masks inside of dark spots
#ambient[min=2]
+ added #cell mask:
#cell[zoo...
2019-08-14 13:09:58 +0000 UTC
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be sure to ask me questions about what my plans are for each on Discord!
2019-07-29 13:35:08 +0000 UTC
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This version should work together with the latest FAWE 1.13 update.
Optimized code for //spike and //road and added support for cuboid selections.
+ added Roof tool: &nb...
2019-07-13 16:32:55 +0000 UTC
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Optimized code for //spike and //road and added support for cuboid selections.
+ added Roof tool: ...
2019-06-16 10:25:42 +0000 UTC
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- Added full 1.13 support
- removed a lot of secret blocks
- removed FAWE dependency
Let me know if you find any bugs!
2019-05-08 21:19:08 +0000 UTC
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Let me know if you find any bugs!
2019-05-08 13:28:51 +0000 UTC
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This version should fully work together with the new FAWE 1.13 update.
Also added all the new stuff from 0.2.1 to this version!
Be sure to report any bugs you find on Discord!
2019-04-29 18:17:08 +0000 UTC
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+ added Spike tool:
//spike <block> <size1> <size2> [size3]
Flags:
- -n flag adds noise to the spike shape.
+ added Road tool: ...
2019-04-05 16:55:51 +0000 UTC
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This is the first Arceon version made specifically for 1.13 and above!
Does not include these tools (which require a full recode):
- Asset Placer
- Type Replace
Be sure to report any bugs you find on Discord!
2019-03-08 11:24:19 +0000 UTC
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Please test this development build out and give me feedback!
Fixed more issues:
- fixed a lot of errors in console which prevented the plugin from working
- goBrus...
2019-02-18 14:26:33 +0000 UTC
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0.2.0b:
- Fixed issue with boulder brush
0.2.0:
~ Updated Loft tool:
- -c flag to connect edges smoothly together.
- -d flag to stack down to the floor.
~ Updated Text t...
2019-02-10 21:13:56 +0000 UTC
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Please test this development build out and give me feedback!
Fixed more issues:
- Masks should no longer bug out
- Now supports Gmask
Fixed issues:
- Now supports 1.13 natively (new blocks are supported).
- Fixed issues w...
2019-01-25 16:18:40 +0000 UTC
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If you want to use a updated version of the boulder brush you can support my Patreon.
+ Added Boulder brush
/brush boulder <block> [size] [amount] [height]
Block = Worldedit Pattern
Size = diameter of th...
2019-01-19 15:48:47 +0000 UTC
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~ Fixed issues:
- wooden slabs should work now too.
- frames now calculate the extra points correctly.
- you can now draw lines/splines with loft.
- fixed errors in console related to loft selections.
~ Improved general performance in the plugin for example with Revolve and type rep...
2019-01-11 19:38:55 +0000 UTC
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~ updated boulder brush:
//br boulder <block> [size] [amount] [height] [width]
Added a width modifier, boulders also now rotate around the Y axis by default.
New Flag:
- -a flag makes the boulders fully rotate on your orie...
2018-12-04 11:56:49 +0000 UTC
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Steel: 1 point per vote
Gold: 2 points per vote
1. Spike/road tool using convex selection:
2018-12-03 18:57:22 +0000 UTC
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Fixed issues related to Asset placer:
- Assets should no longer place air
- You can now successfully share assets with other players by sharing the item
- Fixed issue with banners not rotating
- Added a message if your inventory is too full to receive an asset
2018-11-12 14:03:49 +0000 UTC
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+ added Asset Placer:
//assetplacer
//ap save [name] (Hold a block to choose which one you want it to represent)
//ap load [name]
//ap remove [name]
+ ad...
2018-11-09 17:37:07 +0000 UTC
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This vote is a test to feel like what it would be if Steel also gets to vote as well :)
Steel: 1 point per vote
Gold: 2 points per vote
Platinum: 5 points per vote
1. Spike/road tool using convex selection:
2018-11-04 13:59:18 +0000 UTC
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some quick test of the Asset placer be sure to hit me up with feedback!
2018-10-28 20:01:02 +0000 UTC
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+ added command for terrain generator using noise:
//terragen [noiseType] [height] [zoom] [pattern]
Possible noise types:
Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly
Flags:
- &nbs...
2018-10-05 15:36:46 +0000 UTC
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+ updated command for river tool:
//river <block> <start> <end> [decline]
- removed water and lava flags from river tool (use <block> now)
You might have to reset your: "plugins\FastAsyncWorldE...
2018-09-13 16:01:01 +0000 UTC
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Because the Gold Patrons tend to have draws on polls here you go!
1. CS rotate remake (more advanced)

2. Spike/road tool using convex selection

2018-08-25 09:08:16 +0000 UTC
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+ new command for type replace tool:
//typereplace [from] [to]
2018-08-24 16:10:38 +0000 UTC
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+ new command for river tool:
//river <start> <end> [decline]
Start and end are the depth of the river.
Decline is the steepness of the edges of the river (default = 1).
Flags:
this is me having fun while working on the river tool!
2018-08-16 10:52:24 +0000 UTC
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+ Updated //font command to have font previews and clickable names
+ Improved randomisation for boulder brush
+ Added random rotation to boulders so low poly ones look more random
Installation:
Make sure to put in each file from the zip into your plugins folder in order t...
2018-08-01 19:47:10 +0000 UTC
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+ new flag for boulder brush -f (makes the blocks fall)
+ new commands for text tool:
//font [font]
If you want to use unicode for the text use the font "unicode"
//text <block> <size> <text>
Use 155 or quar...
2018-07-28 09:41:00 +0000 UTC
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This is the download contains bug fixes for the last development build.
Paint brush works reliable now
Changed Splatter brush to use falloff instead of chance for more control
Inverted the Angle brush to use a Maximum angle instead :)
goPaint 2.0 will release in about 1-2 weeks :) (still need to decide a ...
2018-07-18 11:29:05 +0000 UTC
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