+ added Asset Placer:
//assetplacer
//ap save [name] (Hold a block to choose which one you want it to represent)
//ap load [name]
//ap remove [name]
+ added yGradient mask: (requested by Boxic)
#ygradient[minY][maxY]
Makes the blocks randomly fade out from minY towards maxY.
~ updated //terragen:
//terragen <noiseType> [height] [zoom] [wave] [pattern]
Wave adds random noise displacement
New Flag: