+ added mid-air selecting with //loft
+ added #ambient mask:
masks inside of dark spots
#ambient[min=2]
+ added #cell mask:
#cell[zoom=1][coverage=50%][jitter=70%]
+ added #crack mask:
#crack[zoom=1][coverage=50%][jitter=70%]
+ added #type mask:
masks certain block types like //typereplace
#type[block type]
example: #type[oak]
~ updated #voronoi mask:
#voronoi[zoom=1][jitter=50%]
+ added #type pattern:
replaces to block types like in //typereplace
#type[block type]
+ added working patterns for #voronoi, #fractal and #cell:
#voronoi[scale][pattern][jitter=50%]
#fractal[scale][pattern]
#cell[scale][pattern][jitter=50%]