SamuKata
dailevy

dailevy

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dailevy posts

Progress Update- steady progress is boring sorry >.<

It's actually great progress! But yeah, this week has been all about executing on the display code changes we've been discussing.

I have a coding stream starting in one hour! If you miss the stream, <...

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Progress Update- the One True Path of all display code

Technical progress is being made, but also I am going insane. Yayyy~

I have a coding stream starting in 30 minutes! If you miss the stream, VODS are also ...

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Progress Update- Deep in the display code uwu

A tough but productive week!

I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at th...

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Progress Update- Display logic time

Today, we dig into the display code, and learn to have a better overall approach to building a game.

I have a coding stream starting in an hour! If you miss the stream, 2022-07-28 17:57:11 +0000 UTC View Post

Progress Update- making the brainsss

A rundown of the current progress, and a long answer to an important question.

I have a coding stream starting in an hour! If you miss the stream, VODS are also available<...

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Progress Update- Making the body work

Quick roundup this time!

I have a coding stream starting in a two hours! If you miss the stream, VODS are also available. ('Videos' tab at the top.)<...

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Progress Update- Finite State Machines

A technical and design-focused week!

I have a coding stream starting in a few minutes! If you miss the stream, VODS are also available. ('Videos' tab at the top.)...

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Progress Update- stimulation breakthroughs

Big progress! …but it’s pretty technical this time. There isn’t an easy summary of everything done this week, so I’ll just go down my list of update descriptions and try to make them readable >.<’

I have a coding stream starting in an hour<...

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Progress Update- Roadmap to release

As promised last week, I put in some thought about how to communicate where things are. I don't have a timeline, but I do have a roadmap!

I have a coding stream starting now! If you miss the stream,2022-06-23 18:58:43 +0000 UTC View Post

Progress Update- sensation and stimulation

Part 2 of this week’s post is a breakdown of stimulation design in the game.

If you missed yesterday’s stream, check out the VOD here. ('Videos' tab at the top.)

To new patrons: We’re in the middle of an absurdly-long update cycle....

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Streamin, and some thoughts on mentality

I ran out of time typing a full post before stream, so I'll give y'all the progress update afterward >.<

I have a coding stream starting now! If you miss the stream,...

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Progress Update- data stuff, html, and physiology!

Great progress this time!

I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)

To new patrons: We’re in the middle of an absurdl...

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Progress update- pieces coming together

Last weeks' mental block is gone! Yayyy! 

Btw- I have a coding stream starting now! I'll be working on what's talked about below. If you miss the stream, VODS are also available. ('Videos' tab at the to...

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Progress update- pain.

This week was not very productive. I'm not sure why, but I've been struggling the last few days to put my brain in  front of the actual problems.

Also, I gots a coding stream starting in a couple minutes. If you miss the stream, View Post

Quick update!

Hey everyone, I'm out of town this weekend, so no stream tomorrow.

I'm in a rush so this'll be a real quick post, sorry!

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content View Post

Progress Update- Stimulation!

I’m going live on Picarto in an hour! I’ll be streaming work on the game for. If you miss the stream, VODS are also available. ('Videos' tab at the top.)

To new patrons: We’re in the middle of an a...

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Progress Update- on to the fun stuff

I’m going live on Picarto in a few minutes! I’ll be streaming work on the game for 4 hours. If you miss the stream, VODS are also available. Note: today's VOD was removed for privacy purposes :(

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Progress Update- a hybrid ECS approach

I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('Videos' tab at the top.)

To new patrons: We’re in the middle ...

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Progress Update- UI, updates, and pain

Firstly, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('Videos' tab at the top.)

To new patrons: We’re in the mi...

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Progress update- code code code

Another another technical post >.>

Also, I’m going live on Picarto in one hour! I’ll be streaming work on the game for ~4 hours. If you miss the stream, VODS are also available. ('Videos' tab at th...

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Progress Update- a serious game engine!?

Another technical post. Lots of progress under the covers ^^

Also, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('...

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Progress Update- March!

Development is going well! …but my communication is suffering. To make it doable for today, I’m just gonna give a quick summary of where things are at. Lots of technical stuff this time, so there aren’t any screenshots to show off.

I don’t do April 1st shenanigans btw. Don’t be scared.

If you missed the streams,2022-04-01 02:58:19 +0000 UTC View Post

Progress Update- inflation, customization, and more

I missed a couple posts. It feels so unproductive to spend time writing recaps instead of just coding. But it’s super important to me that people get to know what’s up. I'm sorry, I need to not slack on these >.<’

If you missed the streams, VODS are here. ('Vide...

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Quick progress update: done with fluids code?

Sorry for the hasty post. It's my bed time, so I'm gonna throw out the quick hits for now:

Pressure:

After researching other games' fluid mechanics a little, I simplified to using relative pressure between containers to determine how fluids flow. A container with a higher pressure will output into connected ...

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Small reminder for newer patrons

This is just a quick catchup for new or returning people!

The game (SFH3) is in the middle of a big-ass update that's taken a long time. The latest stable Tier 2 patron build is still version 0.37

I released a buggy WIP version a whi...

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Progress update- fluid tanks and pipes

OKAY. SO. Modular fluid storage and transfer is operational! It's composed of a few parts:

  • Tanks. They store fluid. These can be body parts (e.g. womb), literal tanks, toys with liquid storage, etc.
  • Ports. They transfer fluid in/out of a tank (e.g. the stomach can input/output throu...

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Minor progress update.

Small quick post time. It's late, and honestly this week, fuck-all happened. I'm not sure why but it was wayy harder to do this stuff than I thought. My goals this week were pretty ambitious too. 

They were:

Finish particles, emitters, and collisions code.

So close. I finished particle and emitter code, as...

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Progress Update- rendering and particles

If you missed the streams, VODS are here. ('Videos' tab at the top.)

What’s being worked on?

Blue indicates progress since last time.

The main lines of wor...

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Progress update- back to work!

Short, simple post today. Thursday is progress update day, and I keep missing it. So I'm just writing this out as quickly as possible to make sure it's done, then I'm gonna coordinate with my writer to get a more stable schedule going next week.

I'll answer questions and give y'all a more complete picture of where the update is at, and wha...

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Situation update

Hey guys, so I've been in a deeply stressful situation for the past couple weeks and haven't been present anywhere online as a result. I was already planning some holiday time and so I got as much done beforehand as possible, figuring I could keep y'all updated throughout. I didn't foresee the current IRL nightmare that's been keeping me from ma...

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