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dailevy

dailevy

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Progress Update- November

After a difficult month, I’m finally back at full capacity. My workflow has stabilized and progress is happening! Voice chats are no longer a thing during streams, so they’re a lot more focused now. If you’re interested in seeing how I work, tune in for the weekly Thursday streams (okay not this Thursday, cause Thanksgiving) or ch...

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Progress Update- catching up

Okay, so I've hired some help to write these posts, cause I'm terrible at keeping up with them. This should help me get them out weekly, instead of putting them off cause they take too long.

Starting with personal stuff: Oof. Stress.

My work routine has been in tatters lately, and focusing has been difficult...

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SHF3 Progress Update - stabilizing...

So this last week had a lot of IRL stress, which made work screech to a halt for a bit. I tried powering through but realized pretty fast that I’d just burn out and slow things down more. Instead, I’ve been putting in the amount of work I can while remaining healthy. Today, I’m back on track and feel good, so here’s a (late) progress upd...

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SHF3 Progress Update- the Entity Component System

It turns out, the Entity Component System pattern clears a path to finishing this update once and for all. This post is pretty technical, but I think it should be readable for non-programmers. I kept the technobabble to a minimum this time.

Oh, and also, I heard the WIP for Project Maple's background music during yesterday's stream, and it...

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SHF3 Progress Update- learn to code.

If you’re interested in seeing early animation rigging on Project Maple, or watching me descend into a pit of madness with SHF3, check out the VODs of the last two streams! (They won't let me link to the actual vods page. It's the 'videos' tab at the top.)

I’ve...

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Project Maple progress update!

Project Maple progress update!

Project Maple has been quietly progressing! See more pics on PussPuss’s post! 

Thanks to the hard work of PussPuss, both the main character Maple...

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SHF3 Progress Update- catchup!

Okay, this post is late. I'm sorry about that! This first bit is somewhat personal, so feel free to skip ahead to the game stuff. I just want to be open about what’s going on and why. Don’t panic though, everything’s still being worked on!


Personal biz

So, I’ve been struggling this past week or two with ...

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Progress update- code architecture QQ

Hoooo boy. This time it's alllll code. 

What's being worked on?

I think I made a bad call this week. I spent the whole week on refactoring. It's important stuff, but like... it always is. 

Basically, the toy code/data is unnecessarily complicated, since it was some of the first code I wrote for the game. That comple...

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Progress update- lots o' spine stuff

Okay, here we go! 

I've been ADHD-writing this post for a few days. That is, I go "oh crap I didn't finish that post", then start working on it, and then... well I'm not sure what happens but apparently I don't finish it. Gonna make an effort to do a little daily summary of my tasks after work from now on. That way I'll already have m...

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Project Maple!

Project Maple!

Meet the Maple the kobold, the focus of a small project between myself and PussPuss. For now we're calling it Project Maple. It'll be released for free when it's ready! Some concept art is above. If you wanna see more, PussPuss will be posting concept art and asset work View Post

Progress update- July 30th

Okay, quick text post this time to recap the week, since I'm kind of exhausted by the last few days >.<'

What's being worked on?

Toy stuff

I'm doing cleanup on toys code/data. Double-checking every possible interaction of every type of item. The updating process is thankfully complete, at least until af...

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Progress update- July 24th

A couple days late on this. Gotta remember to post these directly after the streams >.<

What's being worked on?

Spine updates

I finished the animation code! Woo! 

Okay, technically, inverse kinematic restraints are a little bugged, but I'll fix that some other time. But yay! This means I can ...

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Weekly update- mistakes and teases

Hey guys, kind of a short, pictureless, technical post this time >.<'

First up- Work with SkySprinter on the music is going well! They've been streaming their progress in my Discord server, if you want sneak peeks :3

What's being worked on?

Oof, so here's the deal. I've been doing animation code again. 

Spine...

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Weekly update- July 8th

This one's light on pics. I'm gonna have to start recording gifs for these updates since there's so much animated stuff. 

What's being worked on?

Music! SkySprinter has been making music for my old game 2021-07-09 07:29:34 +0000 UTC View Post

Weekly update- July.

It's friggin July. I live on the west coast of the US, and the heat wave melted me a little. Anyway...

What's being worked on?

Been talking to musician SkySprinter about game music/sound design, something my projects have seriously been...

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Weekly update!

Quick talk and FAQ catchup!

What's being worked on?

Today I kept working on rigging and the asset creation stuff I mentioned yesterday. All the hind legs are now meshed and skinned, and the arms are ready to do the final grouping. Here's what the vector/grouping part of the process looks like on the legs. 

2021-06-25 07:50:10 +0000 UTC View Post

Another update.

Oof, forgot to post updates for a bit. Well, forgot and kinda pushed it out of my mind. This is a hard thing to make a habit out of for me. I prefer to hide and code.

So. The past few months have been very similar in terms of what I've been doing. It feels like I'm going in endless circles. This cycle looks like this: Oh no, the animation ...

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Weekly update: End of May

Quick post this time, since there's not a lot to dig into. 

What's being worked on?

This week, I encountered some sneaky problems with the new animation code. It was bound to happen given the huge amount of changes, but it's kind of a kick in the balls to have them this late into the update cycle. 

Since the game is...

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Weekly update: Revival

Okay, I'm back! Sorry for the lapse in communication. So I was sick, then got my final vaccine shot, which wiped me out all over again. That was the initial problem, but the rest... well... 

>.<'

Personal update

In the past year or so, I've managed to become quite productive and well-balanced despite being ADHD and...

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Progress Update blerg

I'm sick and am just gonna sleep for a while. Will post a real update when I can! 

<3


It's probably not the 'rona >.>

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Weekly update 5

What's being worked on?

Rig and toy structure

This is the main thing I've been doing for a while- simplifying the entire pipeline for creating content for the game. Reorganizing and renaming the bones, animations, and assets for things to be consistent and easily referenced. This is stuff that wasn't a problem back...

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Weekly update 4

Here we gooooo-

What's being worked on?

Rig testing

I mentioned last week that I'd be testing the new rig stuff this week, since that was the main barrier to getting a playable version together. Given the amount of changes to animation code and the rigs themselves, I was expecting a lot of pain. It turns out,...

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Weekly update 3

Whoops, forgot to make a post after yesterday's stream! Here's what I got-


What's being worked on?

Simplifying bones, assets

Removing a hundred-ish bones on the rigs means re-assembling them in a new way, which has been a pretty grueling process. I thought re-weighting body parts to follow the new ...

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Weekly update 2

Quick rundown this time, since the 'stuff' is all pretty contained in one topic. 

What's being worked on?

Last week, I thought I'd found the ideal rigging workflow. The method I talked about technically works, but it's using some brand-new features in the animation software that aren't well-implemented yet. It was way too fidd...

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Weekly update!

First weekly update! It's actually only been a day, but there's still stuff to talk about!

What's being worked on?

I've been trying to sort out a decent workflow for the differently-sized skeletons. Basically, I need to store a bunch of different initial positions for a single skeleton in order to have the bones placed correctly on...

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Progress Update 9

Hey everyone! <3

I don't have an estimate for when the next playable build will be ready yet >.<'

But also- I'm going to start making weekly progress updates here on Patreon. They'll happen on Thursday nights after the development stream finishes. The updates will cover whatever I'm working ...

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Progress Update 8

Nothing to post yet. Last I posted, I said there were no 'big' things left to do code-wise. Since then, I've been working on a big code thing. So... yeah. I promise it's worth it in the long run. But... yeah >.<'

So basically, it's been getting harder and harder to manage working in Spine - the animation and rigging software used for...

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SHF3 v38 WIP build

Not the full build yet >.<'

This massive update is so frustratingly close to done, but there's still some bugfixing and rigging to do before the major features are really ready. But the game technically compiles and runs, so I'm posting it. This is an in-development version and is guaranteed to be janky.

It pai...

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End of 2020 progress update

tldr: Lots of progress on SHF3. Not quite done yet.

Now for the dangerous part: I'm actually pretty confident this'll be ready in ~2 weeks. So, mid-January. It scares me to even say it out loud but it might actually be true.

What's left to do:

Well, everything is "working". From a developer's perspective.

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Progress Update 7

Oh fuck it's the end of November. I was supposed to make regular progress updates >.<' 

No release yet, so I'll talk a bit about what got done this month.

A major time sink in the last few weeks has been unifying the way all the statistics in the game are tracked and processed. It's a bit technical, but basically, all the ...

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