Please use Blender 3.3 for the product to work properly
This material pack is an assortment of various shaders I have made over the last few months, along with some useful nodegroups like tri-planar mapping. These materials are made to be efficient enough for realtime workflows in Eevee, but without compromising quality for Cycles.
Using procedural materials, any object can be formed using liquid nanotech. This effect works in realtime in the Eevee render engine, but it also works in Cycles as well. To control the effect, animate the object "Control Empty" because the effect works according to the proximity from that object.
The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.
Using a geometrynodes and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displaye...
Lighting setup generator made in collaboration with LeoBRSL. It uses Blender 3.0 geometrynodes to generate a unique lighting setup using lights from a customizable collection.
A shader that resembles matric code. It is entirely procedural and does not need UV maps. Settings are inside the nodegroup so it will be in sync if used with multiple materials.