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raycevick
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Still Jealous...

I guess I should've waited for Warhammer Skulls 2022 in regards to my last video.

Though, I'll be honest, I never heard of it. Shows just how casual of a Warhammer pleb I am, one whose jealousy is raging even harder than when I made said video.

Warhammer 40,000: Rogue Trader

"At least you've got a great RPG" I've seen from multiple comments say. Sure, Rogue Trader isn't a big scale Triple AAA Third Person Action RPG with Keith David as a Father Figure, but… have you seen the RPG space recently?

It's best players have not been Mass Effect or Fallout as of late, but Disco Elysium, Divinity Original Sin, Tyranny, Wasteland, and one of the subtler but still well received releases, Pathfinder Kingmaker, the game that Rogue Trader is following up on.

CRPG's have made a massive comeback in the last 5-7 years, and there's several good reasons for why. While games like Dragon Age, Elder Scrolls, and Mass Effect, have made lots of efforts to make the Role Playing genre more appealing, they've inarguably done so at the cost of the genre's most devoted fans, which isn't necessarily a bad thing, but I think it's hard to argue (as a fan of all three of those franchises) that the games have enhanced Role Playing.

They've enhanced the way Role Playing is presented, but in terms of the genre's core tenants, decision making, player growth, and unique character builds, CRPG's are far more suited to expanding upon these systems, or, fitting an already existing universe.

Warhammer's dabbled in Action RPGs before, but in the style of Diablo, rather than Divinity, and the main thing I hope this game can deliver for both people like me and existing Warhammer 40k fans, is finally being immersed in the world of this universe in more ways than Action, Strategy, or Loot.

Though, speaking of which…

Warhammer 40,000: Boltgun

Why did it take us so many goddamn years to jump on this Boomer Shooter trend? I'd be lying if I said to be super hardcore into all of them but, it's just brilliant from the standpoint of building a video game.

You get graphics that are timeless, quick to make, easy to run, and still reward strong art-direction and detail. You get gameplay that's fast-paced, fun to pick up and play, and hard to master. And you only need a small team to put them together in a couple years.

Why isn't every franchise jumping on this?

I'd play a Halo Boomer Shooter, or a Punisher Boomer Shooter, or a Star Trek Boomer Shooter.

And I'd play a Warhammer 40k one.

Really, this game's goal for me is pretty simple…

Be better than Necromunda Hired Gun.

Can't be that hard, right?

Right?

Warhammer 40,000: Space Marine 2

Revisiting the original game, I really didn't give it the credit it deserved back when it came out. I think that was for a variety of factors. When game's release at launch, you're mostly comparing them to competition, because it's all a fight for which is the one game that gets you value at that immediate moment, rather than visiting game out of curiosity, or word of mouth.

At the time, Space Marine wasn't the best looking, the best sounding, the best playing, the longest, the most replayable, or the most feature rich game of 2011.

But now that all games from 2011 don't look that great technically, the art-design of Warhammer 40k's universe really shines strong and has never been presented on such epic scale that just looks spectacular when you're on-foot.

The swarms of enemies are really impressive and satisfying to fight against, more so than the standard enemies in ranged fights you deal with later in the game, and the campaign is surprisingly well paced in spots, often coming up with something new and exciting to mix up the satisfying third person action, that refreshingly, isn't a cover shooter. Something that really died off in the 2000s after Gears of War's success.

Space Marine II I think doesn't need to do much more than the original in terms of core-gameplay and design. Just with more variety, and more production value.

Warhammer 40,000: Warpforge

Sure.

Warhammer 40,000: Darktide

I loved the hell out of Vermintide, so Darktide's the one that's been on my wishlist for months. I don't let myself get hyped for games anymore, and hell, I don't even really play games at launch much these days, but there's a hope for Darktide that's kind of hard to quench, because it would be something that unlike strategy and looting, hasn't really been done successfully in the Warhammer 40k universe yet.

The only co-op I know in this universe that was a decent time were the modes in Space Marine, and even those, aren't bespoke.

I'm not a Left 4 Dead fan, and yet Fatshark managed to make a game that I still remember via the intense sessions had with friends on Vermintide. I think ultimately, what people are most hopeful for regarding Darktide, is just that vibe and feeling.

Total War: Warhammer 3 - Immortal Empires

Combining all three of your games into one massive super campaign?

Reminds me of Stalker Call of Chernobyl.

Warhammer 40,000: Shootas, Blood & Teef

This I think is the one I didn't expect, and yet, are really pleased to see, and goddamn… THIS IS WHAT I WANT. I WANT SMALL TEAMS LIKE THIS GETTING A HOLD OF NOTABLE IP.

I've always been intrigued by Guns, Gore, and Cannoli 1&2 on Steam, and seeing that same developer refine those talents in a big IP that hasn't seen them before, is exactly what I was ranting about in my video.

Funny enough, a lot of the comments I've been getting since this conference seem to be people understanding what I was saying more.

So, for the sake of jealousy, comedy, and a fitting conclusion…

Fuck you.

Still Jealous...

Comments

Definitely into Rogue Trader and Darktide.

NephyrisX

same. xP I'm probably looking forward to Space Marine 2, Boltgun and Darktide.

Snuron


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