The_Surviv0r Asks
Recently played through Signalis and greatly enjoyed it. Did you ever ended up trying the full game?
I did buy it after a conversation with a friend a few months ago reminded me that they're one out of dozens that have recommended it, and rightfully so. I played the Demo before the game came out, and just that short little snippet of the game lives in my head to this day.
Holy Shift Asks
You've probably been asked this when it was more relevant – any interest in going through Wanted:Dead? I recently finished it and it felt like a decent enough WET alternative after all the alleged combat overhauls and patches. Campy dialogue and script going not even for B-movie type cult classic vibe, but purely for rule of cool helps a lot
I could've sworn the Publisher of that game reached out to me, can't recall if it was the WET connection... or if I just hallucinated the whole thing.
I am curious what I'll think of it though, because while WET is very much loved by its small cult following, Wanted: Dead seems a lot more mixed, and I'm curious to see how much of that is the same initial judgement that WET also suffered at release, or if its that exact crowd feeling that something is missing from the game overall.
slovakian_shmack Asks
Given it’s almost been a year since its reveal, I wanted to circle back to Grand Theft Auto VI. I’m curious if you liked what you saw and if there were any concerns with how the world of modern day Vice City was presented. Through your eyes, does it seem too good to be true? Are all these actions and details on screen working together simultaneously really how the final product is going to be? Rockstar does have a stellar reputation keeping it real with their presentation and they certainly generated enough money to advance their technology to make it possible. (I’m looking at you SharkCard buyers…) And would you pay beyond $70 if the expectations are met, risking that pandora’s box being opened to the industry?
Damn... it has been a year hasn't it?
Time fuckin flies.
However, I was very much impressed by what I saw. You could see the DNA and techniques of Rockstar's previous games, but just realized to yet another absolutely remarkable level of technical prowess and detail. We'll have to wait and see just how close the final product looks, but generally, Rockstar Games, while masked up by the usual array of lighting effects and perfect camera angles, are pretty 1:1 in their trailers.
Considering Red Dead Redemption 2's details, my biggest concern is definitely not the technical presentation, but instead, it's artistic direction...
I've said before that my favorite Rockstar Game is Midnight Club 3: DUB Edition, and I stand by that. Grand Theft Auto IV is probably my personal favorite in that series, but even then, the game is riddled with faults, ones that I've never liked how Grand Theft Auto V responded too. Hearing that the Housers are not apart of GTAVI's development actually has me more interested, because the Housers and their obnoxious writing has often been the barrier to me completely enjoying these games (and Max Payne 3).
However, it now means that whereas I kind of knew what to expect with a Rockstar Game previously in tone, writing, and story, VI could potentially do anything, so I'm only going into it with caution.
I'll probably buy it at launch though, I mean...
It's GTA, it won't just be my friends playing it, but the world.
Submit your questions in the comments below, for future Patreon Q&A's.
andylad
2024-11-21 23:36:11 +0000 UTCDuncan Gohl
2024-11-21 05:40:15 +0000 UTC