Scientific Notation Blender Groups
Added 2023-09-10 01:00:20 +0000 UTCIf your calculations are using numbers that are too big or too small, an easy way to help prevent this is using scientific notation. In this file there are groups for turning ordinary floats into two values (the coefficient and the exponent), performing basic operations between two values in scientific notation, and turning them back into floats. Automatically updates the scientific notation so that the coefficient is always equal to or greater than 1, or less than 10.
Blender 3.4+