SamuKata
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Complex EVO dev build 51

Here's the link for the dev build 51, the game has been on Steam for few days for testing so it should be pretty playable.
It features the third and last mission of the EVO campaign and also the Keepers are playable now.
I hope you enjoy it.

These days we are planning what to do with Complex in the future, an official communication ...

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Last release

Hi friends, as you probably know, we have just successfully closed the Kickstarter campaign for the development of a new project from scratch, called Era One. The project will also be financed with private funds so we believe we will achieve a good result. I don't like to leave things pending, so before abandoning Complex I want to complete it...

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Final Patron list, Thank You video, and Complex end.

Hello everyone, as you already know in March 2023 Complex will end by build 48, there will be improvements, fixes and the final episode of the EVO campaign.  There will be a concluding thank you video which will show the Patrons list, in descending order and based on the total pledges, with historical images and video in the background. &nb...

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ERA ONE - Kickstarter

ERA ONE - Kickstarter

The Kickstarter campaign started.
There are some limited offers for those who intend to support the project right away.
We need the help of all fans now, I would be honored to have you with us.

Era One - Kickstarter Campaign (s...

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The build 41

Great supporters of the Complex project ... I dedicate to you the lines that follow and the release that you will inevitably play. It was not easy to work on a reduced budget, so I had to cut jobs, especially in graphics, but I understand that many of you have been contributing for a long time. However there we are, below I list the main lines o...

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Complex EVO - dev. build 40

Complex EVO - dev. build 40

dev. build 40
-SP: added a text introduction for each episode sections
-SP: Ep. 1 Take Command, implemented a limited time for entering the nebula
-SP: skip order removed from the "Scaffold scene", "black screen" bug fixed
-squadrons of fighters and corvettes now return the exact amount of RUs when salvaged (80%)
-fighters and cor...

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Complex EVO - dev. build 39

Here you go:
https://drive.google.com/open?id=1zz2isIXszdLXG5QL3ABrCgvPL1coMEGU
this release features the first huge episode of the EVO campaign, complex EVO is an unofficial project based on the Homeworld universe.
This is a dev. ...

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Complex Evo

Complex Evo

We're releasing the new build, it took a long time and it will take some more, but it will worth the wait.
Sorry for this long silence, and thanks for the constant support, we worked and thought a lot during these hot months.
Complex is taking a new life and a new line, this is necessary for our motivation and for the game in general.
We w...

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Complex 13

Complex 13

Complex 13 has been released on Steam, all this stuff was possible thanks to your pledges and your perseverance.
Take a look at the picture above, if your name is not there or if you want to modify it simply send me a message, that picture is our "Wall Of Patrons" and it's the loading screen of Complex too, so it's constantly updated.
We look...

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Complex 13 - dev. build 38

Complex 13 - dev. build 38


dev. build 38:
-Kushan Bomber Corvette (new model, full implementation)
-improvements for capital ships explosion FXs
-new icons for all Kushan production facilities
-Mining Bases RUs production +15%
-Kushan Carrier now can handle wrecks
-fixed a bug where icons were missing switching between profiles
-Kushan adv. defense s...

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Complex 13 - dev. build 37

Complex 13 - dev. build 37


dev. build 37:
-Kushan Battle Carrier (new model, full implementation)
-Kushan Defense Corvette (new model, full implementation)
-Anti-Radiation Shield available on all Kushan Capital Ships
-the gravity well ability is now available for all Kushan Capital Ships
-Vaygr Laser Turret implemented for all Capital Ships
-if the ship...

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Complex 13 - dev. build 36

Complex 13 - dev. build 36

Sending the link, Thank You Patrons, we proceed, the Kushan almost done, everything improved, we're going to the release!

dev. build 36:
-Hiigaran Hydrogen Bomb (H-Bomb), implemented
-Kushan Mothership<->Scaffold docking/launching maneuver implemented
-new map: Moon Rise
-Miner missiles available on all Motherships and Carriers<...

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Complex 13 - dev. build 35

Complex 13 - dev. build 35

Kushan jump in, other races improve, it's a massive update that token a lot of time, from this build until the public release we'll start again to make the builds available every 1-2 weeks, continuing to add ships, maps and features.
Hope you like the progress, thank you very much friends, I'm sending the link.

dev. build 35:
-now you can s...

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Complex 13 - dev. build 34

Complex 13 - dev. build 34

This build adds Kushan units and features, improves system performance, improves the Turanic Raiders with new units and fixes.
Patrons are getting the link.
Thank You, Beghins

dev. build 34:
-improvements to the Turanic Raiders anti-missile systems
-adjustments for the Turanic Raiders ship icons
-tweaking on the calibration/movemen...

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Complex 13 - dev. build 33

Complex 13 - dev. build 33

This is the build that opens the series 13, so it taken a few more time, from now we'll continue with "one-build-per-week" as usually did, in few words:
The "666" bug is fixed so squadrons and strike groups do their job now.
The game stability and performance have been strongly improved, you should have 10-20 FPS more, expecially in late phas...

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Complex 12

Complex 12

Complex 12 is available for public, we'll take few days to make it perfect then we'll start again with the new improved series 13, so the Kushan and the Kadeshi will jump in.

I've no words to thank everyone of you who have contributed to realize this ambitious project.

We go ahead, stay with us and I hope you really apreciate our hard work!...

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Complex 12 - dev. build 32

Complex 12 - dev. build 32

Patrons are getting the link for the new build!

-Taiidan Cruiser (new model)
-Turanic Raiders Resource Collector wreck
-explosions debris now slowly fade, battle fields looks more realistic
-fixed a bug where wrecks weren't removed from the battle fields
-several improvements on how fighters and corvettes are affected by the explosion...

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Complex 12 - dev. build 31

Complex 12 - dev. build 31

Patrons are getting the link to the new build!

-new map: Sunset On Mars
-light improvements on the explosion FXs
-new map: Dawn Of Nenulae
-improvements on maps icons
-Vaygr Fortress now can handle fighter/corvette squadrons
-new order/command "attack target" for big Capital Ships
-now the "wipe" order works properly
-the gam...

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Complex 12 - dev. build 30

Complex 12 - dev. build 30

Patrons are getting the link to the new build!

-improvements on the unit experience script, fixed some bugs, units gain more experience points
-pings removed from probes and drones, better performance
-several optimizations on weapons slots managment, better performance
-if you copy a weapon slot on a ship or on nearby ships, replaceable...

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Complex 12 - dev. build 29

Complex 12 - dev. build 29

Patrons are getting the link to the new build!

-Hiigaran Battleship texture updating
-subsystems ambient lights implemented for the Taiidan Utility Ship
-code optimization, improvements on the main script engine allows to handle units sobgroups more fast, useless cycle are now skipped
-fixed a bug where the unit experience was prevented ...

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Complex 12 - dev. build 28

Complex 12 - dev. build 28

Patrons are getting the link to the new build!

-fixed a bug where the build speed multiplier of CPU player was fixed at 1.1->1.4, AI is more responsive
-the differences between the game modes: slow, normal, fast, now are more significant and balanced
-balancing on wrecks resource values and fading time
-fixed a critical bug that was p...

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Complex 12 - dev. build 27

Complex 12 - dev. build 27

Patrons are getting the link to the new build!

-Hiigaran Battleship (new model, WIP)
-Turanic Droid (new model)
-fighters and corvettes squadrons return, player now can switch between single/squadron production (hgn, vgr, tai)
-unit experience rate increased, they gain experience more fast
-more content for UI helptips
-tweaked/bal...

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Complex 12 - dev. build 26

Complex 12 - dev. build 26

Patrons are getting the link to the new version!

Dev. log:
-Turanic Mothership battle assets
-Turanics Fusion Ability
-Turanic Bomber (new model)
-improvements for the Ion Array Frigate open animation and FXs
-battle overlay now rise from 1->5 for better control during battles
-Turanic Mothership Anti-Capital Ship Bulk Cannon...

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Complex 12 - dev. build 25

Complex 12 - dev. build 25

Patrons are going to have the access at the new dev. build 25.

This build:
-Turanic Mothership Anti-Capital Ship Ion Cannons
-Turanic Flak Turrets (Mothership)
-Turanic Junkyard Dog Wreck
-improvements on the Turanic Junkyard Dog textures, now it looks Turanic
-Turanic Freak Missile (remote weapon)
-Turanic Missile Corvette Wrec...

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Complex 12 - dev. build 24

Complex 12 - dev. build 24

Patrons are going to receive the download link for the new build 24.

The definitive version 11.4.3 is available on Steam, now we can focus on the new version 12 going ahead as usual, by development builds. 

The release of the public version 12 is planned for December/17, it will feature Turanic and Kadeshi.
I've been forced to pause...

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Complex 11

Complex 11

We're at the public release 2, so everyone can play Complex 11 and the Taiidan, Patrons are reveiving the link privately.
Next steps are the Turanics and the cooperative campaign; as usual, we'll take few days for taking the general feedback and for making the version 11 perfect and definitive, then we'll start again adding content and improving...

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Complex 11 - dev. build 23

Complex 11 - dev. build 23

All the active Patrons will receive a private msg with the download link.

If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins. 

This build:
-remote weapons now have an unit max capacity and they're more balanced
-new ...

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Complex 11 - dev. build 22

Complex 11 - dev. build 22

All the active Patrons will receive a private msg with the download link.

If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins. 

This build:
-Taiidan Nuclear Reactor (new model, feature and concept)
-Taiidan Perforatio...

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Complex 11 - dev. build 21

Complex 11 - dev. build 21

All the active Patrons will receive a private msg with the download link.

If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins. 

This build:
-new concept for the unit capacity, based on families (all races)
-taiidan fl...

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Complex 11 - dev. build 20

Complex 11 - dev. build 20

All the active Patrons will receive a private msg with the download link.
If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins. 

This build:
-Hiigaran Shadow Bomber (new model and concept)
-Vaygr MachineGun Corvette (new ...

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