SamuKata
Visual Tech Art
Visual Tech Art

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2 - Advanced Polar UVs

In this video we go through the conversion of the UVs from Cartesian to Polar, we talk about how to mantain texture proportion at any distance from the center and how to fix the broken derivatives for correct MIPMapping.

Comments

I never tought about such mapping ahahah I'll give it a go!

Andrea Giampietro

i really like that derivative mip thing to get the tiling to not have seams. spiral texture next!

Eugene Flormata


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