2 - Advanced Polar UVs
Added 2024-08-20 12:31:29 +0000 UTCIn this video we go through the conversion of the UVs from Cartesian to Polar, we talk about how to mantain texture proportion at any distance from the center and how to fix the broken derivatives for correct MIPMapping.
Comments
I never tought about such mapping ahahah I'll give it a go!
Andrea Giampietro
2024-08-24 21:08:16 +0000 UTCi really like that derivative mip thing to get the tiling to not have seams. spiral texture next!
Eugene Flormata
2024-08-24 19:24:00 +0000 UTC