đTogether Cards: Our Progress on Social Gameplay Features in Paralives
Added 2025-02-28 14:30:06 +0000 UTCHi, itâs Alex!
Iâm here to talk about our progress on a crucial part of the game: social interactions! As you may remember, it works through what we call Together Cards which are choices offered to the player to drive the conversation in the desired direction. It was first explained in this post and JĂ©rĂ©mie then shared more insights in this other post.
đAs usual, todayâs post is for Patrons only so please donât share it, thanks!
You can see the Together Cards in action in our 7-minute long gameplay video from last year.
â General Improvements to Social Interactions
Recently we have brought two main improvements to the Together Cards.
First, instead of only choosing one of 3 offered cards each time, the player will now have a bit more options on what happens in the conversation as every character will have 2 to 3 cards of things they can say or bring to the conversation. This also solved an issue we had where it was hard to select only 3 cards to offer to the player if the group had a lot of people in it.
When interacting in a group, every hour, the player can pick one Together Card that will be said by a specific character (each column represents the cards that a specific character can use). The offered cards are randomized based on the context, the relationship status, and more. The two characters on the right donât have any cards because they are not household members that the player controls.
Secondly, we have added a lot more together cards revolving around the personality of your character. There are unique cards for Paras with the Overjoyed vibe trait or for Paras with the Music talent trait, for instance. Of course, social traits will also have a big impact on the kind of things a character can do and say during a conversation.
Some examples of cards tied to specific personality traits. Read more on personalities here and here.
đč Join Friends to Work on Your Skills
As you may already know, in Paralives, any interaction available in live mode can be done alone or in a group. Leveling up your skills is no exception. The great thing with Together Cards is that if you are, letâs say, discussing around the piano and working on that skill together, the cards offered each hour are more likely to be about the piano. Selecting one of these cards could inspire your Paras or give them a learning speed boost in the piano skill.
Working on skills as a group will be a great way to reach high skill levels a bit faster, as well as making friends on the way!
đ Romancing Parafolks
I have to admit it: my favorite part of socializing in life simulation games is romancing characters! One of the improvements weâve done to our Together Cards lately is to allow two people to flirt together even though they are part of a larger group.
Something is going on between one of my Paras and this new stranger we just met! I hope this wonât make my other Paras jealous or somethingâŠ
We added more romance cards that will be different based on the personality of your characters. Furthermore, we also created some extra rules that will make it more difficult for two people with opposite personality traits to successfully flirt with each other. For example, an Overjoyed character will have a harder time flirting with a Grumpy Para than if they had a different vibe. We aim to build upon that to have a romance compatibility system.
Here, Iâm mouse-hovering a card to see the breakdown of why the success chances are 42%. When romancing people, many factors are taken into account to know whether it will work out or not. For instance, if you know the person well or if you first set a friendly or funny atmosphere in the group, Parafolks are more likely to get seduced.
đ€ Event Cards
Another thing weâve done is that we sometimes offer event Together Cards to the players based on whatâs happening in the conversation. For example, if Paras are having a good time telling jokes and laughing, they might be offered to level up their Friend relationship label, or if the romance is high between two characters, an event card might make it official that the characters are now interested in each other.
On the right, an example of an event card that upgrades the Friend relationship labels of people in the group.
Weâd like to expand on that and test adding more event cards that are more than just new relationship labels upgrades. One idea would be, for instance, an event card that lets you select a secret crush for one of your characters. Another idea would be a card that makes two people in the group start to argue about something that happened earlier.
âĄïž More Together Cards Ideas To Be Tested
There are many, many more gameplay elements we will be able to experiment with as we keep adding new Together Cards before and after the initial Early Access release of the game. Here are some of them, to share just a few:
đ« Share snack: If you have the personality trait âGood at taking care of othersâ and thereâs someone in the group who is hungry, you could use this card to relieve their Hunger need a bit.
đ§ââïž Examine symptoms: If your character is a nurse or a doctor and someone in the conversation has a virus, for instance, you could pick this card to check on their symptoms.
đŒ Exchange about work: If someone in the group works in the same field as your character, you could use this card to have a small chance of gaining a job upgrade point.
đ€ Friendly introduction: If you have the trait âGood at making friendsâ when meeting strangers, you could use this card to have a 50% chance to unlock the âFriendâ relationship label right away.
đ„ Talk about the fire: If a group of people just went through a dramatic event like a fire, they could pick this card to talk about it and get a bit of comfort, or maybe even become friends faster because of the difficult events that had to go through together.
I hope you liked todayâs post. Please share your feedback below and have a great weekend!
Alex đšâđ©âđ§âđŠ
Comments
i love the info about the success rates of interaction! its so fun
Hagfish
2025-07-20 20:18:50 +0000 UTCI do want to add though, I LOVE how all the interactions will be different based on the situation, their personality, their relationship! That helps it from being too overwhelming, having a million essentially meaningless option to choose from that feel disconnected from everything. I prefer social interactions to be either a) deliberately vague so I can put my own imagination into it (just plain Talk to them) or b) specific in a way that feels tailored and unique to these characters and situation.
Kayleigh
2025-03-28 15:06:36 +0000 UTCPersonally I would not want to see the calculation for how great the chance of success for an interaction is! It's more fun to have to learn what factors can influence it or just take your chances, rather than having it spelled out too clearly for you!
Kayleigh
2025-03-28 00:31:34 +0000 UTCThe UI looks pretty confusing, but I know it's a prototype. One suggestion would be to have a stack of cards behind the character's photo, so when you click on the photo, the cards would appear on top.
Rafael
2025-03-24 21:04:13 +0000 UTCI love how your paras look all so diverse â€ïžâ€ïžâ€ïž wish I could already play it đ„șđ„ș
Nathalie Carluccio
2025-03-21 13:04:33 +0000 UTCI think this UI is kind of confusing đ€ I'm not sure which paras are from this household and which cards are for/from which para or if all cards are always for/from the selected para. Maybe the household members could have a different background color from the other paras or the other paras' pictures could be in another place on the screen since the different picture's sizes might not be enough to spot the difference between each group. If the cards are all for/from one para at a time, then there's no problem. If the cards are for/from different paras at the same time, then they need to be displayed differently IMO since they look kind of confusing this way. Last thing, I also agree with other comments saying the UI is a little too big and gets in the way, but I'm guessing this will be something we can change in the settings (?). I really like the cards system, but this post was really confusing for međ
pekeniax
2025-03-14 14:15:11 +0000 UTCIt's so cool! It's great to have so many options. But I think the UI can be smaller so that it doesn't cover the gameplay screen. I'm looking forward to it and I'll always be rooting for you.
ììŹ
2025-03-12 04:20:51 +0000 UTCWow thank you so much for answering, Jérémie ! Yes, I suppose some results would probably be longer than others, that makes sense. May I humbly suggest that maybe there's always an icon to hover on or to click on to see the consequences, so that only players who want to see this, without clogging the UI ? Oh it's so cool that the Event Cards will not target the entire group. It's going to work so well for one-sided relationships and interactions. I'm happy to learn that in the future there'll be age-specific Together Cards. Of course, take your time ; I was mostly wondering how age would factor into coversations. It's great to know that at some point this will also come into the way things work :)
ladyteruki
2025-03-07 17:26:55 +0000 UTCThis is the second time Iâve seen âenergicâ used as a way to describe a Paraâs vibe and I wanted to call attention to it for proofreading purposes. It should be âenergeticâ đ«¶đ»
NHFoodie
2025-03-07 16:52:43 +0000 UTCnow I'm wondering if paras could get a together card that asks if they are at the same relationship level with another para. this could confirm friendship or romantic feelings. this could be interesting storytelling too if some para would lie about this. maybe they don't want to hurt someone's feelings so they say they are also friends, or they are not ready for a relationship, so they lie about having romantic feelings. maybe a success chance increases when a player confirms the relationship level before one para asks to date another or declare they are best friends.
Ashley Brent
2025-03-07 16:32:41 +0000 UTCsocial skill to speed up timer is a cool idea!
Ashley Brent
2025-03-07 16:29:31 +0000 UTCThe share a snack interaction is AWESOME. I can't tell you how many times I tried having a conversation with someone in a simulation game only for them to be starving to death and unable to participate T^T
Abigail Lordi
2025-03-07 15:58:13 +0000 UTCThe final section of this post has me STOKED. Conversations and characters that feel REAL. Can't wait to play test it when it's out!
James Foster
2025-03-06 21:20:03 +0000 UTCMaybe there could be a social skill that speeds the timer up ever so often, so cards arrive at a rate of once every 45-50 minutes instead of every hour, for faster progression. This could help for certain player strategies especially if they don't want their paras to be doing things with other people for multiple hours every day, especially if time is tight and they work a long job and sleep a good chunk of the rest of the time they have off.
Amy Joscelyn
2025-03-05 18:51:10 +0000 UTCI really like this idea!
Lonerette
2025-03-04 21:34:10 +0000 UTCI think the cards should overlap more and be tucked under each paraâs profile picture, and when you click on their deck of cards, it spreads upwards so that the player can read each card. This way players understand the each column corresponds to the para below.
Joy Kennedy
2025-03-04 19:57:56 +0000 UTCAgreed
Joy Kennedy
2025-03-04 19:56:22 +0000 UTCThank you so much for this explanation đ I guess personally I would rather be able to select a card whenever I choose to, but I will 100% reserve judgement til I've got the game in my hands to test out! I do love the idea of things being done in groups and socialising while doing many different activities. That sounds lovely - I'd love to see what together cards pop up for a Grandma baking cookies with her Grandson or something đ„°
Bethy Grace
2025-03-03 22:09:04 +0000 UTCInteresting. Lots of potential here. The UI needs work though! I never would have guessed that each column corresponds to the Para portrait below it -- they don't look visually connected.
Nina
2025-03-03 16:31:26 +0000 UTCI like this it fill like conversation conversations are going to be very natural
Shota Tsunamura
2025-03-03 14:44:21 +0000 UTCMerci c'est trĂšs gentil!
Jérémie Tessier
2025-03-03 13:14:45 +0000 UTCThank you for writing! As you've noticed, we're not surfacing all the cards effects because it might be difficult to do so without overloading the interface sometimes. A card might give you something if you have this or that personality trait and give you something else otherwise, and that might be a bit difficult to convey without filling the screen with text. The only exception we're doing is showing the chance a card succeeds or fails if the card can do so because the player can see the success chance breakdown and learn why it's high (or low) and know what to work on. If you see that a flirty interaction has -25% success because you're not compatible or because your needs are low and you're too uncomfortable to flirt, you can fix that and try again, for instance! Cards that give +1 friend or such will target certain paras in the group (this will be better surfaced in the UI in the future), for instance if you have a group of three overjoyed paras and one grumpy para and everyone laughs at a good joke except the grumpy one, they might not get the +1 friend label because they just weren't into it. Finally, we haven't shown child or toddler together cards just yet no, but that'll be more in the future! Thanks again!
Jérémie Tessier
2025-03-03 13:14:29 +0000 UTCThe third para might get uncomfortable or just kill the mood! It's still something we have to lock in :) As for the piano question, it depends if the piano player is sharing their knowledge (so only observers benefit) or if everyone is discussing tips and tricks together (in which case everyone benefits), it'll really depend on the cards you get!
Jérémie Tessier
2025-03-03 13:05:29 +0000 UTCIf the people are talking together you'll pick one card for the whole group every hour, if your family members are spread around in different groups you'll pick one card per group! Thank you for the question!
Jérémie Tessier
2025-03-03 13:03:42 +0000 UTCHowdy! In Paralives, our goal is for most interactions to be done as a group, you select multiple characters and have them dance, cook, watch tv, and more! You can also select another character individually and have them talk to someone else. When characters are interacting in any way, (cooking, dancing, talking) a bar fills up next to their group, when it gets to the max (one hour) an exclamation point pops up and when you click on it, you'll get to pick a card. We've decided on the one hour (in-game) time because picking cards too quickly would be overwhelming (you'd be doing nothing but picking cards, especially if you have characters in different groups) and too slowly would require the cards to be world-shaterring every time. There's no card queueing, you pick one card for each group every hour. We can't wait to get that system in player's hands to see how they like it :)
Jérémie Tessier
2025-03-03 13:02:54 +0000 UTCThe way I squealed with joy when I got the email for another patreon post đ god Iâm excited for this game
Morgan V
2025-03-02 11:36:50 +0000 UTCWhat happens when two Paras who are in a relationship are having an intimated conversation and then a third Para joins? How will that affect the current conversation, as well as the Paras? For skill building, will the (in this case) piano skill for both the player and the observer be affected by the together cards? Like if the person playing the piano receives a skill boost from a card, will the observer also gain a skill boost in piano? However the mechanics work, I absolutely love the together/event cards feature. It makes Paralives feel like an actual game to be played and strategized and not simply virtual dolls to be micromanaged.
jrrt1459
2025-03-01 22:32:29 +0000 UTCLies...Oooh, so malicious gossip could be a thing? So a Para could be more likely to lie to someone they dislike? Or a stranger? Oooooh....that could definitely be fun... <3
Fran Smith
2025-03-01 16:37:17 +0000 UTCThere's a "!" that pops up on green bar at the the bottom left of the screen when the timer completes.
Fran Smith
2025-03-01 16:32:24 +0000 UTCSalut l'Ă©quipe ! Je me fais (trĂšs) discret ces 12 derniers mois (peut-ĂȘtre probablement mĂȘme plus, le temps passe vite), mais je vous laisse ce petit message pour vous assurer de mon soutien (pas que financier) et vous dire que je suis content de voir vos annonces frĂ©quentes des progrĂšs effectuĂ©s. J'espĂšre que vous allez bien et que tout tourne au mieux que possible. Avec les diffĂ©rents dĂ©bĂącle de l'industrie du JV, surtout chez les triples A (y compris EA), les espoirs sont d'autant plus grand pour Paralives. On croit en vous pour livrer un jeu qui fera date dans un genre pour l'instant trop fermĂ© et/ou monopolisĂ©. 2025 sera, je l'espĂšre une annĂ©e phare pour nous tous ! En attendant, je collectionne avec plaisir vos sympathiques cartes de vĆux. DĂ©jĂ 5 Ă mon actif, le temps passe vite (TrĂšs bel artwork ChloĂ©, sur la derniĂšre carte!). MĂȘme si je ne pipe mot dans le discord ou ici, vous avez ma confiance et mon soutien. La bise française (mĂȘme si cela se fait moins depuis 2019) Ă toute l'Ă©quipe, Alex, bien sĂ»r, ChloĂ©, LĂ©a, Alice, Anna, Sonia, Gabrielle, Charlotte, Lina, JĂ©rĂ©mie, Richard, Alejandro, Andrei... (j'espĂšre n'avoir oubliĂ© personne, mes excuses si c'est le cas) Le salut Ă©galement aux compagnons du Discord, plus actifs que le mauvais Ă©lĂšve que je suis sur ce point. ^^ Force Ă vous, vous ĂȘtes les meilleurs!
Rémy DI-FANT
2025-03-01 14:21:41 +0000 UTCWow, you have some interesting questions. Let's see if the team can answer any of them :) I only have a doubt related to the UX: I'm not sure if the columns are clear enough to indicate to whom is the Card related. I've seen some readers confused by that.
Anna
2025-03-01 09:59:22 +0000 UTCWhat happens if you have a family and multiple people are having conversations?
Leah L
2025-03-01 00:50:27 +0000 UTCHi Alex, thank you so much for this new post ! Together Cards (and potentially Want Offers) are my favorite game mechanics about Paralives so far. As someone who is primarily a builder, that's quite the testament that I'm considering modding Together Cards (...and potentially Want Offers) if I can ! Especially now that I see the "talk about fire" example you mention at the end of the post. So this new update on the Together Cards (are we ready to call them TCs yet ?) is veeery interesting !!! If only on a visual level : the vertical display makes it more clear which Para is facing a choice (which is an improvement even if the player has only one Para in the conversation, but other Paras in the household, to avoid making it look like the Together Card affects everyone). I also love the way the Together Cards are not fully straight, really like being dealt cards in a physical game. Now, about the gameplay itself. Right off the bat, something I'm noticing in the examples provided is that we don't have as many icons or data showing the consequences ahead of making the choice ; but on the other hand, later you say that by hovering on a card we can see the exact statistical chances of success and their reasons, so I'm not sure I understand how this will work. I really like the idea of being told one of the consequences of each Together Card (...although I'm not opposed to a Together Card having more than one effect, and not disclosing them all !), because it incentivizes strategies, which is important when Together Cards only come up once an hour and will be context-aware, meaning the chances of getting the same Together Card twice will be quite small (especially as more are added !). Plus, it fits the idea that Paraplayers get to write the stories they want, at least within the bounds of what Together Cards are offered to them ; keeping that control over events is important. So I'm really wondering how much information we have here ; this post gives mixed signals, or maybe I'm just dumb. I really like how Together Cards work if you have several player-controlled Paras in the same conversation ; it's a great addition because it means two Paras can absolutely have very different reactions to the same situation ! In the same conversation, relationships can evolve in opposite directions, and this is very exciting. However, when it comes to the Event Card, I'm wondering : is the "Friend +1" offered to BOTH of the player-controlled Paras in this conversation, regardless of their individual choices (past or present) ? I say this because, if you have 2 Paras engaged in a conversation with NPC, but only 1 Para is behaving in a friendly manner, would both be offered to improve the friendship, or would the Event Card not be offered at all ? Reading this post, an additional thing I'm wondering is how it'll work with different lifestages. So far I believe we've only seen Together Cards for interactions between adults. What happens when there's a group and one of them is a child ? Actually, are age-appropriate cards planned, with different life stages having their own set of Together Cards ? A child would likely not form friendships with adults based on work, for instance ; and offering job upgrades or opportunities would fall on death ears on them. Or the considered "share snack" interaction, for instance, is very cute, but it feels like it would be more likely to happen if a child in the group is hungry than an adult (while still possible for an adult). Obviously a lot of Together Cards don't have to be age specific (like "talk about food" which is obviously very universal), but not everything is of interest for every lifestage. Actually, do Paras have toddler-specific topic of conversation planned for when adults or elders talk with their descendants ? That would be adorable to have the Parli equivalent of baby talk XD This is something I'd be interested to know. However I might be posting this comment a bit too late for it to be answered XD
ladyteruki
2025-02-28 21:33:19 +0000 UTCI have to be honest, I don't really get it đđ I think it's a me issue because I can't remember all of the other posts about socializing. But like, is this the only way the paras socialise or is there also clicking on the other paras to socialise as a menu? Like we initiate chatting and then the cards pop up? Why once an hour? Could it be more often but a little indicator pop up over a Para's portrait (like three dots) when new cards are available so it's up to us when we click on them and choose to guide the conversation somehow? - it feels like this would be fairly limiting somehow? Is there card queueing? How does it work in a group setting, are we picking one for each Para all at once and then it plays for another hour or will it be staggered per Para? I probably just need to see it more in action and play with it myself but right now I'm more confused by this than exciting tbh đ€·đŒââïžđ€
Bethy Grace
2025-02-28 21:12:51 +0000 UTCOooooooh, we love to see it
Ifechi Onubogu
2025-02-28 20:39:20 +0000 UTCI'm so sorry if you've already been asked this but will there be polyamory? I know you mentioned jealousy and so I'm wondering if there's a way to talk through the jealousy Or reassure existing partners and stuff like that or if there's a plan for it in the future at least Everything looks really great and I'm happy to see it looks like conversations in a group are gonna be smooth tysm for all u do
Kieran
2025-02-28 20:17:37 +0000 UTCI donât know exactly how theyâve implemented the system, but it seems possible for them to add an option that changes the frequency at which together cards pop up, so that could be an option as well
Jordan
2025-02-28 19:37:06 +0000 UTCMaybe a happy medium could be having paras outside your household have more autonomy and therefore sometimes choose relationship altering choices and then the ones you play personally would default to the more mundane actions when you arenât controlling them so nothing is affected too much. Maybe you could also introduce autonomy sliders for controlled paras as well.
Jordan
2025-02-28 19:32:58 +0000 UTCSometimes I like to just let my paras go completely autonomous and see what they do. It's not my primary playstyle, but I like a game where it is possible to crank up the autonomy, and then just sit back and watch. It can be hilarious (especially for content creators). I don't know how this fits into the design of this game but maybe there could be certain settings where paras can do anything they want autonomously.
Slippers
2025-02-28 19:29:31 +0000 UTCThe downside of this approach is that there's less player control involved in where the conversation goes, especially since they only pop up once an hour. That does make it a little more organic but might make it harder to direct scenes for someone trying to play out a particular storyline for a photoshoot and such. Maybe there could be a cheat that gives access to the full library of Together Cards or actions for those situations.
BonaparteBardithion .
2025-02-28 19:24:44 +0000 UTCHehe, we arrived to this new iteration of the system through some playtesting and brainstorming, but I'm happy to hear you say that!
Jérémie Tessier
2025-02-28 19:21:22 +0000 UTCI made a suggestion like a year ago that was really similar to the ideas you guys have for expanding the event/together cards. I donât know if my suggestion had any direct influence at all but itâs so cool to see that you guys are heading in that direction!!
Jordan
2025-02-28 19:18:57 +0000 UTCOh yeah don't worry! We'll have that in the back of our heads. If Paras can meet their basic needs and do some activities autonomously, maybe it means that should apply to together cards too, in some ways :)
Jérémie Tessier
2025-02-28 19:00:07 +0000 UTCSome really neat ideas in there, thank you for the kind words!
Jérémie Tessier
2025-02-28 18:56:34 +0000 UTCOn the one hand, personally, my favorite lifesims playstyle is where I control only one playable and see how the rest fend for themselves. So I hope it'll be able to play itself a bit. On the other hand, I fully support y'all doing something different from other lifesims and if that includes less autonomy then it includes less autonomy. I'm always up for trying new things and thinking in new ways. (Basically this is my long-winded way of saying that I'm hoping you'll take into account this playstyle but if you do and then just decide it's just not the type game you want to make, I respect that and I'm still looking forward to the game.)
Madegeeky
2025-02-28 18:56:16 +0000 UTCThis is looking great! I love the direction you're going in and your suggestions for more event cards (such as two people in a group arguing) are brilliant! I really like the idea that each active para has different potential responses based on their personalities and experiences. I'm not quite sure how to explain this clearly, but it does make me wonder whether there could be an option to allow one of the non-household paras to select a response based on their personalities and experiences. I think this could really help bring some 'randomness' into the game, for those who like that! Maybe a little button next to the together cards saying "Allow Maggie to direct the conversation/ choose the next together card". So you would effectively have 3 choices: you could choose a together card from one of your active paras, decide not to choose a together card at all or allow one of the non-household paras to direct the conversation based on their personality/ experiences. I don't know if that makes sense! But honestly, the star of the show is the idea that you can 'target' one para in a group, as you showed with the romance option. I know you hinted at it, but will the other paras in a group respond to 'targeted' interactions? For example, if Lisa flirts with Maggie, will the other paras in the group feel jealous or awkard? If the other paras do respond emotionally, I honestly feel like this could be a bit of a gamechanger. Imagine if this mechanism could be adapted to different interactions! Maybe two paras with a high friend level could share an inside joke, making the others in the group feel awkward and left out. Maybe a married couple could shift into an argument (that really should be had in private!) and the rest of the group feel very uncomfortable. Perhaps one para starts picking on/ mocking another para in the group and the others have to decide how to respond. There are so many storytelling opportunities! I'd also be really curious about whether certain together cards could be 'targeted' at several paras in the group. So for example, maybe Lisa could share an inside joke with two paras in the group, leaving Maggie feeling left out. I don't know whether these suggestions are actually feasible, but it's all very exciting either way!
Ryn
2025-02-28 18:50:39 +0000 UTCAt the moment it's only the players that can pick these cards (a bit like job upgrades or other character improvements), but when we focus more on Para autonomy we'll see if it makes sense to have something like that. On the other hand, we don't want the game to play itself too much (especially if some cards can start or end relationships) so it'll be some more thinking in the future! Thank you for the question!
Jérémie Tessier
2025-02-28 18:43:55 +0000 UTCWe can't wait for players to get their hands on that system and see what comes out of it :D
Jérémie Tessier
2025-02-28 18:42:35 +0000 UTCMy understanding is that you can open the together cards menu when they come up and time pauses while you select. So really they only take up a lot of screen for a sec every hour?
Noeba
2025-02-28 18:38:56 +0000 UTCHow will the cards work if we're doing a more hand off approach? With the para pick one themselves?
Madegeeky
2025-02-28 18:38:37 +0000 UTCI still don't really know how I feel about the Together Cards because it's such a different system but it's growing on me and I am keen to test it! I do like a lot of what I read here too and I laughed at the Together Cards "Laugh very loudly" and "Confused about what is funny". I think reactions like that can really enrich the game!
Noeba
2025-02-28 18:31:54 +0000 UTCLove these and love the ideas for testing, those would be awesome! Thank you!
Vash T
2025-02-28 17:18:16 +0000 UTCNice. This reminds me of little lives game. They use the same cards to level up relationships.
Homad
2025-02-28 17:12:44 +0000 UTCI can't wait to get my hands on those cards! It will be interesting and a learning experience to navigate Para conversations to outcomes a player wants. Let's go! âšïž Great work continues, thank you Alex and team!
tey711
2025-02-28 17:00:38 +0000 UTCI like that better than loads of almost identical options double nested. Looks like far less clicking to do.
I JONES
2025-02-28 16:46:18 +0000 UTCI do like where this is going. it's an interesting approach that i quite like.
Carelle
2025-02-28 16:45:47 +0000 UTCSo cool!
Yunahara
2025-02-28 16:33:24 +0000 UTCYes, location will affect the kind of cards you get!
Jérémie Tessier
2025-02-28 16:32:14 +0000 UTCAmazing update as always! Is there a way for the game to know how much time paras spend together even if together cards aren't selected for some reason. I'm thinking if you have paras that play piano together, but the player doesn't level up their relationship will game still recognize that they play piano together a lot. And could you possibly apply time spent later like job points. Maybe it could help progress the relationship faster once deeper conversations start?
Ashley Brent
2025-02-28 16:32:10 +0000 UTCI'm loving the group social aspect and can't wait to discover what new conversation topics you all are cooking up over there! Especially ones that involve actions. You can never add too much of this part of the gameplay for me lol
ZLoves
2025-02-28 16:31:54 +0000 UTCLove the update â€ïž I see that together card are affected by the activities the paras are doing but could it also be affected by the places there at ? I wouldn't propose to do the same think in a park, library or restaurant and it would be nice to have the lot in the game affect the conversation
Yunahara
2025-02-28 16:30:57 +0000 UTCI love that you added working on skills with a group! So cute and adds to the togetherness aspectâ€ïžâ€ïž!!
Thabiso Ptkđ
2025-02-28 16:28:35 +0000 UTCThat's so good! I love that personality and age can influence them. That's so nice. <3
Trisha
2025-02-28 16:12:37 +0000 UTCWe'll absolutely be able to give different cards to different para ages! :)
Jérémie Tessier
2025-02-28 16:10:19 +0000 UTCI love the together cards. I think it's so nice to have a few different options to lead Paras in socializing with each other. I'm excited to see more of the romance. The fact we can have secret crushes and stuff is super nice. I was wondering if different ages will have different options for together cards? As in will there be options for kids that older Paras won't get etc.
Trisha
2025-02-28 16:08:58 +0000 UTCAHHH these are my favourite kinds of updates!
Erica Cobb
2025-02-28 16:08:53 +0000 UTCThank you!! Paras that you do not control will not build relationships autonomously for now but it's something we want to add after the initial Early Access release Conversations can go on without your input but relationships won't develop without your input, at least for now Yes, there is a together cards first the first kiss for instance. Once you become lovers, you can then do physical interactions when you want, without going through together cards
Alex Massé
2025-02-28 15:58:26 +0000 UTCThank you! The time automatically pauses when you open the menu to pick a card. If you don't like the choices, you will have to wait for the next batch of cards. We are testing the game to make sure it feels good and it's possible that we add a way to shuffle the cards in the future if it feels right
Alex Massé
2025-02-28 15:55:55 +0000 UTCWonderful post, as always. I am loving getting more gameplay updates. I have a few questions: will paras build relationships autonomously, perhaps when they are in an unplayed household? Will active household conversations happen without my input or will I have to micromanage any relationship development between paras I control? How adult does romancing get in this game? Are there together cards that initiate physical interactions between paras like slow dancing and cuddling? Thank you
Toto
2025-02-28 15:44:19 +0000 UTCOk, many thanks for your replies
Chiara
2025-02-28 15:40:48 +0000 UTCI love the cards. For me , i'm indecisive and have trouble making a choice. Is there a time limit for my choice or will I have pause the game to think about it? Also will there be a shuffle feature, if I don't like the choices and want new ones? I love this game already and cannot wait to play it.
Maxayn Henderson
2025-02-28 15:40:06 +0000 UTCIn one of the image, they were part of the household so that had cards but then I kicked them from the household so they became NPCs. That's why they didn't have cards from that point on
Alex Massé
2025-02-28 15:39:59 +0000 UTCYes! That will be easy to change in the modding tools!
Alex Massé
2025-02-28 15:38:57 +0000 UTCSince you mentioned the modding tools in another reply, can we also mod the frequency of Together Cards? (as in, I want to get them more often than 1h, or not at all)
Chiara
2025-02-28 15:34:32 +0000 UTCOk, so the guy with glasses and the girl in the yellow dress (can't remember the name of that character), they sometimes have TC and sometimes not?
Chiara
2025-02-28 15:29:06 +0000 UTCYes, you don't have to select cards if you don't want to! You can just let a group of Paras hang together, watch TV together, play music together, etc
Alex Massé
2025-02-28 15:28:22 +0000 UTCTogether Cards are interesting and could be fun, as long as they are optional. I mean, that if I just want the Paras to chat without bothering to have "meaningful" impact for the conversation I can safely ignore the TC alert . I think you have already answered yes in a previous post
Chiara
2025-02-28 15:26:09 +0000 UTCParas can autonomously leave conversations if they have to go to work or if they are really tired and need to go to sleep, for instance The 1h timer is per group of Parafolks so your Paras might be split between two different group for instance. In that case, you will be able to choose one card per group every hour Green cards are joke cards, Pink cards are romance cards, Blue cards are "get to know" cards and the rest of the cards are white We're still improving the % breakdown pop-up, thanks for the feedback, it still needs improvements! Yes, relationships can be one-sided so this popup should show that if it's the case
Alex Massé
2025-02-28 15:25:26 +0000 UTCThe cards are organized in columns. The cards above the head of a given characters are the cards that this specific character can "say"
Alex Massé
2025-02-28 15:22:34 +0000 UTCThanks for all the kinds words, it's truly appreciated! When the player doesn't choose a card, they simply keep doing what they were doing, yes. The game never picks a card for you
Alex Massé
2025-02-28 15:21:31 +0000 UTCI don't understand, all the screenshots are cards that are offered to the "Lisa" character? Or are the cards split between Lisa and the other household character you control? (the girl with long black hair).
Chiara
2025-02-28 15:20:48 +0000 UTCGossips and the ability to lie is something we're very interested in testing later! I think it could be really fun!
Alex Massé
2025-02-28 15:19:34 +0000 UTCI was interested in making them a little smaller so I don't miss any drama in the background. lol
Synthia Hubbard
2025-02-28 15:18:54 +0000 UTCJust re-read lol, Couple questions: Can paras autonomously leave conversations? is the 1h timer per para or for the whole household? And what exactly decides if the card is green or not? (i tried to figure it out, but got nothingđ ) about the % pop-up it's a little unclear whos "Amused" and whos "Uncomfy" and iirc some relationship labels are one-sided right? How is that gonna work with interactions & "success chances"?
Makingmacaroonracoon
2025-02-28 15:17:03 +0000 UTCI was just going to ask this because I see a lot of "nice" options but I think the game needs also more "nasty" options.
Chiara
2025-02-28 15:16:58 +0000 UTCOnly some cards are targeted. We might add a small icon on them to make it clearer If you want to be friend with one particular Para only, you can form a group with just the two of you. We're still working on how being mean to a Para will work and we might add ways for the players to choose to be mean during a conversation
Alex Massé
2025-02-28 15:16:51 +0000 UTCJust saw their answer to your question, too!
Rosa Leonie de Haas
2025-02-28 15:16:41 +0000 UTCI was just about to ask about autonomy.
Synthia Hubbard
2025-02-28 15:15:54 +0000 UTCThank you! The autonomy will not pick cards for you and your characters can still talk or play piano together for instance even if you don't choose any cards. If you are busy controlling a different character and another Para is in a group and it's time to pick a together cards, you will be able to click the together card button in the interface to select a card before resuming to managing your Para
Alex Massé
2025-02-28 15:11:39 +0000 UTCI just want to thank the team for being so committed, genuine, transparent and thoughtful, it truly warms my heart. I look forward to the Friday update every week. Together Cards look super exciting! I love that the player has active choices, but not endless options, and that there's no micromanaging and a chance of things going wrong. So much more involved gameplay than frantically queueing up a bunch of convo options... Can you remind us what happens when the player doesn't choose a card, does it default to one of them randomly or does the group conversation stay on the previous topic?
Rosa Leonie de Haas
2025-02-28 15:10:26 +0000 UTCI wonder whether later there could be a kind of gossip system introduced within these together cards. For example. If there is later, within the romance system, cheating is a thing, if a parter who cheats, and they're seen by someone, cards could be used to pass that information around to various Paras, which might or might not reach the right ears, so if a friend or family member happened to find out, they'd be likely to tell. Or gossip cards like, "Did you know is pregnant?", or " retired?" etc. The possibilities around this are endless. it would require a system of recording who knows what gossip (although Paras have a memory, right?), and a system for gossip lines to die out over time, but that would really add to conversations and the gameplay around those conversations. And a system where modding could add to those possibilities. That would really make the game and Paras feel alive and their lives progressive and dynamic, to see gossip spread around, both good and bad, of course. I'm not necessarily thinking now, but in the future...
Fran Smith
2025-02-28 15:07:32 +0000 UTCCan every card be targeted towards someone? In the first picture the "ask if single" doesn't have the target message.. Does it only show up when hovering? And what if I want to ask about the job of one particular para? Or I want to be closer to one in particular? Additionally, when starting a conversation, will there be a way to choose the type of vibe we want? If I want my para to argue with another but they don't have a negative relationship yet, how can I make them? Do I just have to wait around for an opportunity to maybe show up?
Und3rgr0und -
2025-02-28 15:05:35 +0000 UTCLove this!â€ïž Can't wait to see how this evolves throughout development!âš A question about autonomy! If one member in your household is having a conversation but you're currently busy controlling another para, would the player still need to actively go back and choose cards or would cards be randomly decided? Also what happens if you don't choose at all?đ€
Lisa Hedlund
2025-02-28 15:04:57 +0000 UTCWe do plan to add more cards that let you being nasty with other Paras as well as being nice It's possible that the cards you pick will then influence the things your Paras do autonomously but this is all still being worked on so more on that later :)
Alex Massé
2025-02-28 15:03:27 +0000 UTCThank you, no worries! There is an option in the modding tools to easily make the cards appear straight in the interface so you should be good!
Alex Massé
2025-02-28 14:59:51 +0000 UTCUhh I think it sounds too serious and bad. I really like your team and game, and I will definitely play it and love it! Thank you for your hard work! It's just me and my perfectionism...đ
Aristess
2025-02-28 14:57:51 +0000 UTCHello, Will it be possible to make parafolks nice or nasty? Will togetherd cards affect parafolks' autonomy?
Lucie Baha
2025-02-28 14:57:29 +0000 UTCDefinitely love this idea!đ„đ„đ„
Aristess
2025-02-28 14:52:47 +0000 UTCThank you!! Regarding asking people on a date, we don't yet have systems to plan social events and choose a place and time, for instance. When we add that later, we will probably add Together Cards to invite someone on a date, yes!
Alex Massé
2025-02-28 14:51:39 +0000 UTCThank youuu
Alex Massé
2025-02-28 14:50:19 +0000 UTCHow imaginative! I can't wait to see what modders will do!
Alex Massé
2025-02-28 14:50:01 +0000 UTCAm I right, if we have 2+ paras in household, after 1 hour talking in group we can choose only one para to "use" card, so other para will lose their chance to do it? Well, I hope time flies fast in game...đđ» And, don't want to complain, but the perfectionist in me screaming loud when see this chaotic positions of together cards...đ is there any chance we can customize them and make them... straight?đ
Aristess
2025-02-28 14:48:42 +0000 UTCThank you! Yes, we plan on creating guides to help modders!
Alex Massé
2025-02-28 14:48:22 +0000 UTCThis is super cool!!
Taco
2025-02-28 14:47:56 +0000 UTCYes, we do plan to add ways to define attractions! It might come after the initial Early Access release though
Alex Massé
2025-02-28 14:47:51 +0000 UTCThank you! We're still working on it but there will definitely be cards around arguing and the enemy relationship label is still planned. Some jokes are more risky than others and Paras can feel embarrassed if they fail. Some Paras can also feel uncomfortable from jokes in general, especially if they don't like the person or if they are not in a good mood
Alex Massé
2025-02-28 14:46:24 +0000 UTCI LOVE the extra info given when hovering over cards!! And the ability to talk/target a specific Para when in a group convo is so dynamic! The together cards seem like they'll be alot of fun to play with and *actually* effect gameplay quite significantlyđ€©đ€© I do have a question tho, say you wanted to ask a para out on a date would that be a separate option when selecting the para? Or will it show up in a conversation(like the event cards) or maybe both?
Makingmacaroonracoon
2025-02-28 14:45:37 +0000 UTCThis is really interesting! Iâll have to see how it functions when I actually play the game. Right now, it seems a bit robotic? Personally I like my stories and relationships to play out naturally, I wonder would this make it feel too controlled? Iâd like the aspect of having certain things happen on their own. Like rather than choosing a crush, my para naturally develops a crush based on social interaction and personality. Iâd definitely love to see more of this system when I play!
Kayla Bayla
2025-02-28 14:45:11 +0000 UTCI appreciate so much how you guys increase the number of cards rather than add a randomize option! It's bc for me, makes a lot of sense to choose between the actions your parafolk are intended to do, instead manipulate them to do what YOU like, it feels like they're actual living being with their own identity! â€ïž Good job as always!!
Millena Xavier
2025-02-28 14:44:46 +0000 UTCThis is incredible, it feels like you could make together cards about anything. Thinking of modding, if you can even add properties that stick around after selecting a card, that sounds like story progression. Imagine you decide to throw a murder mystery dinner. You invite people over, and now you're getting cards to just hand out fake identities, and chat as a host. Getting these identities could change how you interact with others at the party, but also give you options to be bored, or upset at the identity you were given if you're a guest. A Para assigned the victim identity decides to lay down on the floor during the big reveal event, and it's up to everyone to ask questions to find out who did it. And it's so easy to imagine how that'd play out with this system. Amazing!
Leonard Meagher
2025-02-28 14:44:05 +0000 UTCI really love this system. It's so open, you can make a lot of expansions... You can create open relationships, work relationships, party buddies... There is a lot of potential to develop with this mechanic. And this makes me think: There will be tutorials for modding before early release? I'm anxious to learn!
Panthro Samah
2025-02-28 14:43:12 +0000 UTCI love the idea of cards since the beginning! but In the future of the game, will you add attraction? for example, the para is attracted to blondes, brunettes, girls, boys
Luiza Alves
2025-02-28 14:43:08 +0000 UTCThanks for the feedback, that could definitely help!
Alex Massé
2025-02-28 14:42:58 +0000 UTCI hope so. I don't know if it just needs to be scaled down or if the cards need to enlarge when you hover over them or something. But right now they are taking up alot of screen real estate.
Thaaeroprincess87
2025-02-28 14:42:38 +0000 UTCYes! Thank you for the feedback, we are still working on the interface and testing changes like that!
Alex Massé
2025-02-28 14:42:37 +0000 UTCI like this system a lot! It's simple and doesn't require micro managing wich is something i find very stressful. Something i haven't seen with this system however is the ability to be mean and make enemies. How would that work? Also would normal friendly interactions (like jokes) have an ability to "fail" if two paras have incompatible personalities and make the situation awkward?
tivicloud
2025-02-28 14:41:41 +0000 UTCi looooove the context cards so much
Kasia
2025-02-28 14:41:17 +0000 UTCI agree it looks like it takes up a bit of room on the screen. I'm sure over time they can make it more condensed!
Dominique Kurtz
2025-02-28 14:41:14 +0000 UTCReally cool improvements! Some feedback: I think the vertical cards can be a bit confusing: I didn't understand they were 2 columns, one for each para, until I read the description. Maybe add some vertical dots that connect the cards to each para? Something to show that the cards originate from the para's picture. Can't wait to hear more about the gameplay, good job team!
Rodrigo Escribano
2025-02-28 14:39:10 +0000 UTCNeat! I like the additions but I feel like the screen is getting crowded perhaps you could do it like they do with card games sometime where you see the 3 cards together spread out and when you hover over each they show you the options slightly bigger so you can see and read it. Does that make sense? đ€
Dominique Kurtz
2025-02-28 14:39:08 +0000 UTCThe Convo is gonna be in my hands? Iâm so screwed
Takirii
2025-02-28 14:38:52 +0000 UTCSo amazing so excited to play the game when it realse
SlĂĄine Sheils
2025-02-28 14:37:25 +0000 UTCThe conversation is about the card that you pick each time. NPCs can have initatives from time to time as you can see in the gameplay video: https://youtu.be/xIIy4CuGDyU?si=Mb24bPFswLWhuXp7&t=359 You will also be able to see the emotions changing on your own characters as well as NPCs after selecting a card. This way, you know how people react to your choices
Alex Massé
2025-02-28 14:37:04 +0000 UTCNot really
Lucie Baha
2025-02-28 14:36:09 +0000 UTCLove love love all of this. It warms my heart how committed you are to making every Para feel distinct, and every relationship they have to be unique.
Ace of Hearts
2025-02-28 14:35:30 +0000 UTCLooks like an exciting mechanic! Is there anyway for is to see what npcâs are doing in the conversation? Do they have randomly selected cards? How do we know what the conversation is about?
Ese Obahor
2025-02-28 14:34:23 +0000 UTCThis looks very cluttered...
Thaaeroprincess87
2025-02-28 14:33:39 +0000 UTCCanât wait â€ïžâ€ïžâ€ïžâ€ïžâ€ïž
Laura Cacique
2025-02-28 14:31:54 +0000 UTCSo cool!
Vivian Finborud
2025-02-28 14:30:57 +0000 UTC