Development Update #5
Added 2024-03-19 09:41:59 +0000 UTCAnomalies
Immediately fatal if entered / or within too close proximity.
This is the first draft and version of an Anomaly. In the future there will be different variations and improved damage/fatality effects upon entering.
Camera Modes
There are three camera types of camera views:
Adventure Camera (Distant)
Action Camera (Shoulder)
First Person Camera (True FPS - No Separate FPS Modeling and animation)
Changelog
Post process tweaks
When sprinting the camera will now switch from Action Camera to Adventure Camera
Next Steps
Shotgun
Cover System
Comments
Nice we can finally play as a S.T.A.L.K.E.R. these effects look great! I think I should probably hold my breath for hazards like toxic gas or radiation, but they might actually be more audible than visible with detectors that could be interesting, along with how NPCs might interact with or avoid them. Only thing I can really say sticks out to me is no wind picking up leaves in the surroundings which.. might make it a little too easy to spot anomalies, but I can't wait to bait unsuspecting enemies into these either way >:)
ZNChadwick
2024-03-19 10:48:28 +0000 UTC