I finally got around to making a restaurant, and, if your players decide to visit, they may find that there's more on the menu here than excellent pasta.
Those who know use a back entry, pass through the kitchen, then go through the walk-in freezer to a hidden door. Back there they're cooking methamphetamine (as a blue crystal, naturally).
My generous Patrons can get up to 8 variations of this map.
In the base Vintage (1920s) variation the back room is a swanky speakeasy. There's a Modern variation ('Club'), in which I imagined the secret second bar might be a crime lord's private spot.
Secret rooms are fine places to call on Elder Gods, so there are Cultist variations in both Modern and Vintage flavours, and I made spooky Abandoned variations as usual.
Finally, there's a variation with a nasty Interrogation room in the back, complete with a cell, telling bloodstains, and (gulp) jumper cables.
Maybe you don't need to complicate your campaign with a secret room? The restaurant can easily stand on its own as the back room can be sliced off the top or ignored completely.
Every variation comes in Night/Day and Gridded/Ungridded versions, for a total of up to 32 maps in this pack:
Meth Lab
Vintage (1920s) Speakeasy
Modern Abandoned
Vintage Abandoned
Modern Cultists
Vintage Cultists
Private Club
Interrogation Room
I hope Spring brings you all good weather and great gaming.
Stephen McMillan
2024-04-29 20:37:30 +0000 UTCJennie Gaither
2024-04-26 22:42:07 +0000 UTCJennie Gaither
2024-04-26 22:40:40 +0000 UTCStephen McMillan
2024-04-22 13:20:45 +0000 UTCJennie Gaither
2024-04-20 20:00:26 +0000 UTC