Hey all! I've just uploaded the hi-res unwatermarked flat version of my new Shadowheart animation to your Mega archives, the low-res version is available in the Public archive and my Twitter. The VR version is rendering now and will be available after the usual 2-4 days of rendering. Enjoy!
(Edit Update: So after leaving it rendering all yesterday evening and overnight I noticed this morning that less frames than I had expected were rendered D: Turns out this scene is rendering at about 2 minutes per frame! Usually I can get render times for a 6K VR render down to around 1min per frame, but I suspect because this Shadowheart model is quite a bit more detailed than your average Overwatch model that may be what's causing the render times to be longer. Currently it's on track to finish rendering 2am on Saturday, and unfortunately I'm away all day Saturday so I'd have to post it on Sunday. I'm going to briefly pause the render to see if there's anything I can do to speed it up, but sometimes that's just how the cookie crumbles with Blender)