SamuKata
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3D Gamepad Overlay w/ Three.js (for OBS)

I've been busy with some contract stuff that I'm excited to share next month, but for a quick break from it I decided to make a simple 3D visualizer for gamepad inputs that works in OBS after realizing the current offerings for that as a browser source were just 2D graphics. I wanted to go for something uniquely stylish & 3D, thus going for ...

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Thank you all so much! (general updates & such)

I really wanted to thank y'all for the overwhelming interest in the projects I've been posting on here, particularly for my most recent release, JPGPU for OBS! It's been so cool to see people using the filters I've made & integrate them into their ...

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JPGPU for OBS v1.0 Release

After much fiddling around with things, I'm finally comfortable enough to release this initial version of the port of my personal JPEG compression effect to OBS, complete with truncation controls, built-in scaling options, & (admittedly crude) alpha preservation features.

It's never been easier to gaslight your stream...

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DXR Pathtracing Backrooms Prototype (DEMO)

An interactive prototype of my pathtracing backrooms renderer setup, utilizing the analog aesthetic to get away with more performance.


After seeing a lot of interest growing in some clips I shared of my recent backrooms-esque prototype uti...

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JPGPU OBS filter (WIP preview clip)

Still have a bit to do before I can release this for here, and the reworked filter template is something I plan on using to update the NTSCFX filter with as well to expose some parameters (and hopefully get an integrated custom resolution scaling system working as well), but it's really coming along well and I can't wait to get this on here! Kee...

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OBS NTSCFX [analog video] Filter (WIP)

OBS NTSCFX [analog video] Filter (WIP)

This is an early version of my NTSC modulation/demodulation filter script for easy analog-video-esque visuals in OBS.


SETUP:

1) Download the attached LUA script on this post, NTSCFX.lua

2) In OBS, open Tools > Scripts to open the Scr...

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RESTARTING

Hey y'all! Been a hot minute.

If it hasn't been obvious enough, I really let this place kinda fall apart shortly after starting things up. I'm really sorry to have completely dropped the ball on that, and even more sorry that...

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BACK FROM (BLFC) HIATUS! & Tutorial Suggestions Open

Been busy for the past few weeks prepping for and getting to BLFC and back! (BLFC is Biggest Little Fur Con, a furry convention in Reno, Nevada)

I met a ton of cool people at BLFC including a ton of friends who I finally met in person for the first time and it's really got me motivated again to get some good new work done! There ...

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PLAYABLE TECH DEMO: GPU Grass Renderer


I was working on this partially as an excuse to teach myself to use DrawMeshInstanced for drawing large quantities of meshes in a scene, but I also ended up learning basic physics "simulation" and made a velocity field purely through improvisation.&...

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Dithering: Part I

this tutorial's password is: comehitherletusdither

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FREE TUTORIAL: Writing a Datamoshing Effect

FREE TUTORIAL: Writing a Datamoshing Effect

https://ompuco.wordpress.com/2018/03/29/creating-your-own-datamosh-effect/

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Patron Exclusive Tutorial #1: Worldspace Reconstruction through Shaders

Patron Exclusive Tutorial #1: Worldspace Reconstruction through Shaders

You can read it all here: https://wp.me/p9Luiu-9

This month's tutorial password is: weliveinsideadream 

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