SamuKata
Turnip28
Turnip28

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TURNIP28 CORE RULES v18 PLAYTEST

Hi everyone!

Here's the latest version of the Core rules. Loads of quality of life changes, balance updates and chaotic cult reworks!

Please get some games in and give me your feedback. We're at the stage where your games are important. Please feel free to give me your notes. I keep them all. I'm sure there are all sorts of horrid issues and strange interactions to fix and FAQ!

In regards to patreon minis: I have Wigmakers, Boletus, A BUNCH of heroes to give you and NOW some witches. Each of these required quite a bit more attention to refine and make ready for printing. So while you're distracted by these tasty rules, I'll be doing that!

Then its back on the shattered lance and the taster campaign and merc cults. I'd like to add the 50+ relics into the mutation chart making the total over 100.

Merry Christmas and Happy Holidays!

-Max

Turnip Discord where you can tell me your thoughts:
 https://discord.gg/JRsnxxdH56

TURNIP28 CORE RULES v18 PLAYTEST

Comments

For the St. Alameis cult are they meant to still have the firework fanatics rule? It is no longer on there main sheet, but there is an faq to sneg about it seemingly referencing rules that are different from the original. Thanks

Peter Bohall

I tend to play on a 36x36" table these days, because I don't have the space, but 48x48 gives a slightly better feel. There's more room to deploy and manoeuvre, and you don't run off the board as much. If you're going bigger, you might want to add more dangerous terrain or other non interactive terrain to improve the looks, otherwise can look a bit barren.

Max FitzGerald

Just a quick question regarding scenarios. In the core rulebook it mentions 4ft tables and in the taster campaign it says 3ft tables. We tend to play on a mix of the two but which of the two sizes is your recommended and will be the "correct" size in future (For lack of a better term!). Thanks!

Robin @ Hobby Hive


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