SamuKata
lubricitious
lubricitious

patreon


Corrulla 1.1b as in bugfix

Well, hello there!

First and foremost, I'd like to welcome all who have decided to join this page of mine. You have put faith in me both figuratively and in a monetary form, which is well scary to be honest. 

I haven't used patreon before, so I don't know what is expected of me in this situation, in regards to messaging, or you know, the whole community building aspect. I'm not good at that I think. It did give me drive however, to do the things I know how to. So I sat down to crank at the wheel, thinking, that is one thing you definitely want, hence the pledge.

So I used the weekend to read through messages and reviews and, luckily there were no game breaking bugs, but there were some minor issues. 

I fixed them, I think :D here's the list:

 - Handful of typos and misspellings fixed. Some were copy pasted from other mechanical sections so one mistake showed up in several places. Some were sentence structural issues, which will be a constant battle.

 - You can no longer get stuck in the inspection menus. Before, it would store the passage you were on, when you clicked, inventory or the other things, but if you jumped between menus, you could get stuck between passages. No longer an issue.

Less bug, more like a nuisance, the game was hard a grindy already, and one of my missions was to have it not be like that. The fighting and foraging system needs a complete overhaul, but for now I:

 - lowered enemy damage

 - in turn increased enemies normal hit chance

 - increased player damage 

 - when foraging, less chance to lose money

 - if lose money event comes up, lose less money

 - if you lose a fight, you lose less money

 - more chance to meet bandit, instead of nothing

 - more chance to find flowers

 - increased flower amounts

 - increased gold amounts, both when you win over a bandit, and when you find equipment.

These 2 systems were put up hastily, in a placeholder-esk way. They are not bad, but need more tweaking which I will get to.

Link is the same as before but I'll post it again.

I don't know when the next update is, but I want to do 2 updates per month at least. I have a list of overall TODOs for the next big update, and I think I can get through maybe half of it in 2 weeks time. I know most people want to see more content, but I'd like to modularize development so I need to get the core systems to work perfectly. That is a priority now. I'll try and put in more "opportunity" scenes for the next update and get to all main characters introduction, but it will most likely be a technical update.

I'd like to thank you all again, for finding my idea worthy of your time and it's current form pleasing, so much so, that you pledged money to it. It truly means a lot for me.

See you soon!

Corrulla 1.1b as in bugfix

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