Section #2: Level Sound Design
Added 2020-07-12 18:58:24 +0000 UTC
Good day, dear Patrons.
Today's topic will be devoted to music and as example we pick the Abscessed Lowland level.
Many players says that music in this game creates mysterious atmosphere.
We as humans emotionally charged and music can help us to feel some moments more keenly.
As you might know to emphasize significant moments I write music by myself. This has its advantages (own spirit of game) and disadvantages (time expenses and spreading myself too thin).
Allow me to show you part of my work process.
- First of all I see the scene, actors, actions and mood (try at least).
- When I've done here I go in "Cubase" (DAW) to seeking for a sounds.
- Usually I use presets and set them up, but in one or two cases I made own presets (tune oscillators, play with steps to manipulate a wave and so on).

Here you see 5 roads independent of each other. First one, 'Ambient_1' is a real 1-st one - keynote of the composition. It's the first thing which came in my head.
Other roads may appear in any order. In this case 'Organ' road was 2-nd I wrote. And so on.
I'm sorry but I can attach only one track to hear without downloading.
If you're really interested there are separated roads below (besides first road) which in summary are TR_Abscessed_main_theme (main theme of Abscessed Lowland level). Finally I download it in game and make I cycle from the beginning of the level.
That's it.
Your Absent.Dogma.