More WIP droid animation tests from Chaz. Trying out various different sizes of battledroid from small to medium.
We're having to rethink the tiny footprint robots a bit... in the "original" Revenge of the Titans, "gidlets" and "droids" were these tiny little units that were so small that they could just slip through barriers and they could walk through occupied tiles and each other with impunity. In 2D you can get away with this and it looks perfectly fine. In 3D, when stuff starts to walk through other solid looking stuff, it looks ... less than perfectly fine.
So the choice I have is to a) ignore it and just let them clip through each other - though I might have to prevent them getting through barricades nonetheless b) accommodate them properly and have the pathing algorithm deal with very small units that take up a quarter of a tile or c) just not have tiny units and make the smallest unit footprint 1x1 tile (that's 16x16 voxels).
Puppygames
2018-08-24 11:57:33 +0000 UTCPerson
2018-08-23 18:26:50 +0000 UTCPuppygames
2018-08-19 12:38:35 +0000 UTCZyrix
2018-08-17 16:50:15 +0000 UTC