SamuKata
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Physarum/slime particle system

Hey! Here's another project file.

This one is a 2d self-organizing particle system: my attempt to implement Physarum with GLSL.

If you are not familiar with that type of simulation I really recommend this video by Sebastian Lague: https://www.youtube.com/watch?v=X-iSQQgOd1A

It focuses on the unity implementation, but the general principle is demonstrated really well!

Tbh, I'm kinda keen on this idea of feeding rendered image back into the system and then making something with it. If you've seen anything like it, share it with me, I'd appreciate that!

I've added a bunch of comments to the GLSL shader DAT, hopefully, that all makes sense to you :)

Also, a cool thing is that instead of the rendered image you can really feed anything into the system, and there's a switch to a movie file in, check it out!   

Physarum/slime particle system

Comments

Hy :) i read the link u mentioned https://github.com/SebLague/Slime-Simulation and sadly its a bit overwhelming, would it be possible to do a patreon only tutorial on how to implement the slime Shader into touchdesigner? happy easter :)

First things first! Thanky your for the videos and files! and I would also really love a video on how to implement the slime variation. Best regards!

would love a video on the glsl file

Dante Lentz

Great job! Lots to experiment with this one! Thanks 🙌

Thanks!

fantastic use of this algo in TD, nice work


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