Hey! Here's another project file.
This one is a 2d self-organizing particle system: my attempt to implement Physarum with GLSL.
If you are not familiar with that type of simulation I really recommend this video by Sebastian Lague: https://www.youtube.com/watch?v=X-iSQQgOd1A
It focuses on the unity implementation, but the general principle is demonstrated really well!
Tbh, I'm kinda keen on this idea of feeding rendered image back into the system and then making something with it. If you've seen anything like it, share it with me, I'd appreciate that!
I've added a bunch of comments to the GLSL shader DAT, hopefully, that all makes sense to you :)
Also, a cool thing is that instead of the rendered image you can really feed anything into the system, and there's a switch to a movie file in, check it out!
Dante Lentz
2021-11-21 22:32:27 +0000 UTC