It's time for me to post something and tell you what I'm doing now. And right now I'm thinking about how to make the game more interesting and sexy. In the pictures, I've introduced a new kind of enemies, which I've already thought out how to weave into the lore and will actively develop because I like them. They are seductively soulless and tall. Really tall.
I'd also want to tell you about a little change in the development plans. Since a lot of people haven't played the game yet, I don't see a better time to change the first level than now, since it's the first level that lays the main impression of the game, so for the next update, I will be mostly doing a complete redesign of the first location. And I apologize for that, but I want you to understand that if not now, then probably never. Moreover, it will be a complete redesign of the location, meaning I will change all the scenes, and some of the characters too, completely new experience. On top of that, I'll be making new quests and characters too, but maybe not as much as I planned.
Thanks for voting, I've roughly figured out which direction to go next, as for the extra scene, let's just say the voting isn't over yet (I just really want to draw a water spirit, if you could only imagine what a disgustingly perverted but beautiful scene I came up with in my head).
And I'm also working on something very important and something that will take the game to the next level, and since I already have some designs, there's definitely something very juicy waiting for you in the next update, but I won't tell you yet.
When is the update coming out? Within the next month. From the first to the 30th, I can't say anything yet.
And another important piece of information, which is that I will no longer be posting full resolution images in posts, in posts I will only talk about where I am in development and show certain scenes in normal resolution. Instead, every update I will post a separate document that will contain all the pictures in full resolution.
And I actually invented a newspaper. It seems like no big deal, but through it, I'll be able to indirectly tell you about the game mechanics and develop the lore too.