SamuKata
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Scorn ultrawide and wider solution + other updates

It's been a while since the last post and I hope that each of you has been well!

As for me, in the absence of notable games in need of fixing and requests I could respond to, I spent some of this time away from my PC, and on documenting trivial fixes or native ultrawide behaviors in other games.

On the WSGF site, I created a Detailed Report on Overwatch 2, while on the Discord, I documented basic things like Eville having hor+ scaling, and the YFOV tweak working for Rift Loopers as well as QUBE 10th Anniversary.

For the /r/ultrawidemasterrace curator, I reviewed QUBE 10th, Moonscars, Tiny Rogues and Kena, with the latter having been newly updated for improved ultrawide support, making my known solution mostly obsolete.

Now onto the matter at hand, because who didn't wait for Scorn?

Unfortunately, the game comes with vert- scaling, though its almost hidden FOV slider (that can be found under Controls) seemingly made the gameplay experience more tolerable for some users, while many others were reasonably unsatisfied.

I did a bit of digging into the game code from my very first session, then I went for the usual routine of trying the existing solutions like the YFOV tweak and killer-m's patterns. Neither of the patterns was applicable, while the FOV command worked only for the gameplay, leaving the menu and the cutscenes with the reduced FOV.

So I went back to my findings, which weren't hard to come by, given my past research into the engine and the game relying on its native code. After some running around for testing, I compiled the solution into another drag-and-drop DLL to inject. That was on Game Pass but I tried to cover Steam as well. If it doesn't work for Steam or another store, then someone will probably tell me soon enough and I'll do my best to help.

In other news, there is another recent Unreal Engine 4 game that I may have a fix for, though I have doubts about releasing it to the public given its protection. I'll think more on it and try another thing or two, then you will be the first to know if I do release the solution - be it just here or everywhere.

See you then, or perhaps around something for A Plague Tale? Only time will tell!

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