SamuKata
Slimechemy
Slimechemy

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Pre-release cleanup

Exciting news, after spending some time struggling coming up with a system to stop certain liquid particles, I've finally gotten acceptable results. Now your goo splashes stop correctly and don't just fly through meshes!

Along with that I bring additions to the gallery functionality. It now breaks up all of the scenes into main actors for easier navigation. Not only that, but it also color-codes AND does a gallery cleanup to make sure there's none of those pesky duplicates or broken events.

With these I've also went over about a third of the whooping 47 animations, with quirks ranging from missing metadata to broken hand positions and whacky timing.

I'm still not sure what to do with the icons, some actions are really similar, so they would use similar icons respectively, I guess I'm going to use the slime name + action naming scheme to differentiate them for now. Other than that it's all pretty unsexy business of making lists and going over lists and marking down the issues and then fixing them, nothing even worth screenshotting. I'll get a couple of images this week to break it up, but I'm focused on cleaning up and packaging. I'm really happy that the collision works, here's hoping I can come up with good coverage for the forest location while I'm at it.

Pre-release cleanup

Comments

Could color-code the action icons perhaps.

Tacopete


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