SamuKata
Euphemismus
Euphemismus

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Weekly Standup 62

("stand-up" is a term I borrowed from software dev circles - this is a short report on what I've been doing and what I'm planning, intended to keep my supporters aggressively up-to-date. This is not a typical dev blog post.)

Cover image: The outfit menu, featuring the new icons I made this week, as well as a tab system for pages within the menu that I made last week. The other tabs are not going to be functional in v.0.13, but they are a working UI element that I would like to use elsewhere as well.

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The Ukraine conflict is still ongoing. I'm still doing my best to help and I still urge you to help if you can.

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TL;DR:

Things I got done last week: All but two of the scenes planned for the update are now accessible in-game. There was much more technical stuff than I expected, mostly regarding figuring out edge cases in game rules (and a particular technical issue that ate a day). I expected to have time to write automated tests for this stuff, but I only got things working by the end of the week.

Things I want to get done next week: Something I've been procrastinating on that I realized won't be a minor piece of work - the bent-over hscene does not currently implement the removal of Ari's undies and that needs to get done before release. After that, the next work stages are: writing final passes, then testing for beta release.

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Monday - Illustrating: I made the icons for the outfits, which took about four hours as I tried to wrap my head around Krita's vector functionality*. Programming: Worked out some edge cases in Ari's tension/desire/whatever-I'm-calling-it system.

Tuesday - Programming: Got all of the scenes that are supposed to fire according to the new game rules, to fire. Minor UI fixes.

Wednesday - Programming: I spent about four hours trying to fix a technical issue I was having, which turned out to be a super-stupid circular dependency. :|

Thursday - Slow day, did some minor bugfixing and code refactoring. Also implemented a simple system for reporting invalid gamestate errors that isn't the gray Renpy error screen.

Friday - Writing: Final draft refactoring for a few scenes.

Saturday & Sunday - Days off.

* - I'm hoping to continue entirely with Krita for vector illustrations, and ditch Inkscape, despite Krita being much less feature-rich when it comes to vector tools. Inkscape is poised to be the open-source powerhouse for vector work in the future, much like Blender and Krita currently are for 3D modeling and digital painting. However, in its current iteration - and don't get me wrong, I still love every single open-source dev involved in any open-source project to death, but - I find Inkscape's UX to be created by and for crab people and I'd rather not deal with it.

See ya next week! :)

Weekly Standup 62

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