Hey all! I know it's been a ridiculously long time since my last post. It is still planned for FLVER Editor and some other tools to continue receiving maintenance and quality of life updates throughout the rest of the year. FLVER Editor 2.5 is one of these updates, and is planned to be released very soon.
This new update brings the following changes (with help from MassKlaus):
-Dark mode styling for the import dialog window to match with the main editor window
-A tab control in the Mesh tab's Functions toolbar to separate function buttons by category (Meshes, Dummies, Viewer, etc.)
-Pressing the C key now centers the viewer camera on any selected vertices to make model feature analysis easier to work with. If no vertices are selected, the camera's offset is reset to the world origin
-Viewer zooming allows for snapping to the X, Y, or Z axes to further enhance model feature analysis (pressing 1 snaps to X, Shift + 1 to -X, 2 to Z, Shift + 2 to -Z, 3 to Y, and Shift + 3 to -Y)
-Major fix to an issue introduced in the Shadow of the Erdtree DLC which causes custom models to crash the game
-Moved the Import and Remove Ghost menu options to their own dedicated submenu for improved menu organization
-The ability to view textures in the viewer for models which reference textures externally (via aet, chr texbnds, etc. - note that this feature is experimental, so it may not work for all models)
Attached to this post are also some screenshots exclusively showcasing the texture viewing feature for character and asset models!
炜城 邱
2025-01-26 11:32:28 +0000 UTCPear
2025-01-26 10:31:40 +0000 UTC炜城 邱
2025-01-26 10:12:08 +0000 UTCPear
2025-01-26 10:07:40 +0000 UTC炜城 邱
2025-01-26 09:53:38 +0000 UTCPear
2025-01-26 09:49:45 +0000 UTC炜城 邱
2025-01-26 09:33:51 +0000 UTCPear
2024-07-08 15:24:30 +0000 UTChjmarquis
2024-07-08 13:48:28 +0000 UTCPear
2024-07-08 07:12:47 +0000 UTChjmarquis
2024-07-08 05:15:51 +0000 UTC