Hello everybody.
I hope you've had a great week and are ready for the weekend.
We are at the end of our first month on Patreon (and officially being game devs), and the experience has been educational, challenging, and at the same time, rewarding. We've learned a ton about how to plan tasks and organize (first time doing dev work on a deadline), and hopefully, we will carry this knowledge forward to the next releases.
0.2 status summary
We are right on plan for 0.2, and as we approach the end of our first month, we are almost done with most of the code, dialogue, a large part of the art, and the audio.
What we have left for June are smaller artworks such as achievements (there are five new ones), more sprite additions and facial expressions, plus the big stuff: sex scenes. Also, more posing and animating, rewriting and polishing the text, and a lot more debugging (including improving the performance) will be done.
We are positive that we will be able to release 0.2 on schedule and are working around the clock to make that happen.
A note on old saves
We had previously said on our Discord server that your old save files will probably not be usable in 0.2. But after Tlaero of Tora Productions went through the code, she said that, in theory, the old save files should work.
We still haven't reached the testing phase, but now, we are more hopeful.
Disclaimer: this is merely our hope based on an expert's opinion, so please don't murder us if, for whatever reason, we can't solve this issue for this release. However, we genuinely want to fix it, and we'll dedicate the time needed to try to achieve it. Whatever the outcome, we will confirm it before 0.2 is out.
A note on the release date and the early access
Some of you raised the issue of the release date on Discord, and we would like to clarify that although we have set an internal deadline of the end of June, we will release the game as soon as it is ready and (to the best of our knowledge) bug-free.
What it means is that we're not going to extend the release date (more than what it truly needs) to acquire July subs. We're in it for the long haul, and we think that an honest and fair relationship with people who have loved our work and are supporting us is the best policy.
On a related note, patrons with the tier Friend and above will, as promised, get the game three days before it is publically released, although we are yet to learn if it is practically possible to keep it from leaking.
Upcoming polls
There are two new polls that we plan to run in June, and they are pretty significant if you care what happens in 0.3 and beyond:
Week 4 report
This week was almost entirely dedicated to posing and finishing up cutscenes. Chestnut will be done with the last cutscene by the end of this weekend, and it's h-scene time starting on Monday. Pistachio will still have one more week of posing (worst-case-scenario), and when he's done, he'll be going through the code to clear some bugs that are still not addressed and wait for Chestnut to complete her artwork to animate them.
Poll result
This week the poll on the name of two new characters was concluded. You chose: Biggs & Wedge. Thank you to the patrons who suggested the names and all of you who voted.

That's all we have.
We hope that you have a great weekend ahead, and thank you all for your support.
Cheers
Chestnut and Pistachio
Podra Ace
2020-05-30 18:30:16 +0000 UTC