SamuKata
magicnuts
magicnuts

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Weekly report 67

Hi everybody.

Chestnut and I have been extremely busy trying to finish and polish everything, and although we have a bit more work left, we're very happy with the outcome so far, and I sincerely hope that you will like the update too once it's out.

We don't have a release date, so take into account that this might change, but we're working very hard to have everything ready by the end of this month. However, if we see that we need more time to polish and debug things (a very likely scenario), we will release 0.5 in September rather than publish a faulty or poorly tested one in August.

I know I have said it before, but I still want to thank every one of you who have been patiently waiting for the next release, and I am sorry that it has taken us this long. I don't think we could have done anything differently (except not taking Sundays off in the first month, perhaps), but still, I wish I could show you the result of your continuous support earlier.

If we see that, for whatever reason, we cannot complete the debug/testing/polish in August, we are going to offer refunds for the pledges of the month of September for any of the members who have been supporting us at least since August and are interested in it. You'll only have to send us a message on Patreon or Discord in the first days of September, and I'll issue the refund after the 5th. If you're worried you'll forget about it, I will mention this again in the following report (when we will know with more certainty if we can finish 0.5 in August or not).

Now to the report:

Chestnut worked entirely on cutscenes and backgrounds (you can see one of the images here ). She finished several artworks and did variations for others.

I edited the text and the posing and also tested and debugged the content already done. I also added new sound effects and made other audio adjustments, as well as coding in all of the new artworks.

Next week's plan:

I have added new hands to improve a few of the scenes, and Chestnut will need to draw them. Other than that, she will work exclusively on cutscenes. Once she's done, she has a list of artworks that will need to be edited and polished (or have variations and expressions drawn for them).

I ran into a bug last week, the solution to which was updating Ren'py to the latest version (I hadn't done that since May of 2020). That worries me a little because of compatibility issues, and I want to spend enough time adequately testing everything from the beginning to make sure new players don't run into bugs. Other than that, I will add artworks when they are ready and edit and test the content. Lastly, I want to add more sound effects and improve some earlier ones (though they may have to wait for later).

That's all we have.

Have a wonderful and relaxing weekend.
Cheers

Weekly report 67

Comments

I know what you mean and I truly appreciate it. once we release 0.5, we'll go back to the original schedule of taking Sundays off, and that would be a great way to unwind a little.

MagicNuts

Yeah, I'm not trying to say you should change your business model or anything. My main point is just that I personally would prefer if you took your time with each release, and worked at a comfortable pace. I appreciate how much you both care about the community, just remember to take care of yourselves as well!

Playable releases are our way to give back the support we are getting from patrons, it indeed adds extra pressure, but as the game grows, we feel more responsible for making it as good as possible. We loved 0.4, it took longer than the previous release, but it also had more content and felt much more complete, and that's the feeling we are aiming for. The difference in the case of 0.5 is that the Main story is not a straightforward side quest, it involves several characters, and it's way more complex to bring them all together while making sense and keeping that feeling of completion. We had to end the release in a spot that perhaps was too ambitious for us to reach in the time desired. But It's too late to cut it now, and we truly hope you'll have a great time playing it once it's out. We will remember and learn a lot from this release, we don't want to take this long again, and we still want to keep the feeling of 0.4, so our challenge is to find the right balance.

MagicNuts

I know that I can't speak for everyone, but I personally don't care about the frequency of releases. Frankly, I think the culture of playing games as they develop is not ideal, the final product should be what matters. Taking user feedback is great, but the expectation of frequent playable updates, in my opinion, adds unnecessary pressure. So, I hope you are at least working reasonable hours!

I can't wait to take Sundays off again, just to stay in bed and do absolutely nothing :) but there's still work to be done and we're already in the sixth month.

MagicNuts

Don't stop taking your days off! Resting is important, burnout can happen even if you are passionate about your work! There's no rush. :)

I'm not sure I could name another viable date night movie that features Nazis.

William Berk

we dined out and watched a movie together (the Grand Budapest Hotel)

MagicNuts

Thanks! Can’t wait till .5 . How was the anniversary? Did anything romantic?

Dablue


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