Here it is: the Ivy rig I've been working on for the past 2-3 weeks now, which is also the very first rig I've made in Blender (already made 1 or 2 in Maya in the past).
https://drive.google.com/file/d/1X7sWXJm-01GKHek8gQk...
2025-11-02 16:13:13 +0000 UTC
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I'll make it public next week since there's the HOGM making-of I'll publish tomorrow
2025-11-01 01:58:53 +0000 UTC
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Polish done.
Ngl, I'm kinda temped to drawover some tears in 2D and post it.
2025-10-31 21:17:49 +0000 UTC
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An extra anim test to do some last checks/tweaks.
It's simpler and shorter than the last one so I won't be publishing it on Youtube, but I'll still spline it (maybe polish it).
2025-10-31 09:38:38 +0000 UTC
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Quick demo of the shader rework. Hand painted on top of the normal maps with brush strokes.
2025-10-30 17:51:10 +0000 UTC
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sad goober. 😟
Also reworked the shaders. Gonna post about it later.
2025-10-30 17:47:16 +0000 UTC
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Remember the "Secret Gmod Project" I mentioned 2 years ago? It was part of this collaborative project. Sorry for the wait.
2025-10-19 15:03:46 +0000 UTC
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Just a bonus content with the camera being constrained to Ivy's head.
2025-10-16 10:52:02 +0000 UTC
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2025-10-14 01:59:44 +0000 UTC
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Body spline done. Only facials and dynamics left.
2025-10-12 23:38:26 +0000 UTC
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Time to put this baby to the ultimate test.
It's just for rig testing so I won't be rendering it with lighting, only splining and polishing the anim to see what to fix (in term of weight paints, ctrl layout or constrains).
2025-10-12 11:53:29 +0000 UTC
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More facial tests after doing some weight clean up.
2025-10-08 07:28:10 +0000 UTC
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My very first face rig in Blender.
Far from perfect (weight paints need some polish/fixing) but manageable for subtle acting with a pose library.
2025-10-05 19:45:29 +0000 UTC
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Eye system seems fully operational
2025-09-28 14:20:32 +0000 UTC
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I've taken upon the daunting task of learning character rigging in Blender (with Rigify).
Body should be mostly done. Facials are left.
2025-09-23 07:13:57 +0000 UTC
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Abrams' "face capture".
I had to do a lot of cheating to make him look good in the final camera.
2025-05-15 21:03:42 +0000 UTC
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Full view of the animation.
Dynamo lacks movement because the model is not rigged (and not out of lazyness).
2025-05-15 21:02:44 +0000 UTC
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I think it's done. Only subtitles left and double checking for mistakes before making public.
2025-05-12 01:33:22 +0000 UTC
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There seems to be some bug with the video getting removed after a certain time period, so sorry about the last post getting deleted and reposted. 🙏
2025-05-11 12:58:43 +0000 UTC
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Raw beauty pass rendered in Eevee (3h total render time). Not the final look (there's still a bit of work to be done in compositing).
Comes with rough anim for the outro/credits doodles (just like for Mimi and Ivy shorts), and also includes foley+music composed by a fan (jerm).
2025-05-11 12:55:14 +0000 UTC
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Ok, I think it's ready for render.
Just finished addressing the anim notes people had, along with adding cloth sim, mild cam mvt, and Dynamo passing by.
2025-05-05 14:06:37 +0000 UTC
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Alright, I think I'm done with the spline/polish. Even tried out a smoke effect with geo nodes (originally made by hisanimations).
All that's left are physics on the coat and render (unless I get anim notes from industry peers).
2025-04-14 16:36:08 +0000 UTC
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I initially wanted to make a TF2 short in order to continue learning Blender but I stumbled across this rig for Abrams' most finalized model from Deadlock and I knew I had to make something with it first, considering how good their voice acting is.
This is pass 2 of blocking, I'm in the process of splining it, and I plan to try out some s...
2025-04-07 21:42:58 +0000 UTC
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Finished 2D project
2024-11-10 22:15:06 +0000 UTC
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Timelaps of clean up and colo combined, at 2000% speed.
Total time: 27 hours (23h for clean up, 4h for color, split between 8 days)
Music:
US3 - Hand On The Torch (UK - 1993)
Latin Lounge (Official Putumayo Version)
2024-11-09 18:20:20 +0000 UTC
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Final clean line with color. Only step left is background and compositing (with maybe micro readjustments).
2024-11-09 17:41:51 +0000 UTC
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Timelaps of the tiedown process, at 2000% speed. At least this time it's the full process.
Total time: 32 hours (split between 11 days).
Software used: TVPaint 11.5 Pro
Music:
Thievery Corporation - It Takes a Thief (Full Album)
Gotan Project - La Revancha Del Tango (Full Album)
2024-10-28 07:48:49 +0000 UTC
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This is the tiedown phase, which consists on refining/defining details omitted during rough, in order to prepare for clean-up. Hands were difficult, but ironically enough wings were easier here than during rough.
2024-10-27 23:51:34 +0000 UTC
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Timelaps of half of the rough process, at 2000% speed.
Unfortunately I didn't manage to record the first half with the body, so here's the other one with the details. Tiedown's timelaps should be whole if nothing goes wrong with recording.
Total time: roughly 3-4 days.
Software used: TVPaint 11.5 Pro
Music: 2024-10-13 21:15:46 +0000 UTC
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Started a new 2D short as a small refresher ad as a mean to properly learn compositing in DaVinci resolve.
This is the rough phase. It will be followed by tiedown, clean up, colo, shadows (maybe) and then compositing.
2024-10-07 20:51:52 +0000 UTC
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