Attention! The method I used is not perfect. There are problems with, for example, the fingers. The main reason for this is that the UE4 skeleton is not fully compatible with Metahuman. But the UE5 skeleton does, which allows you to easily retarget from UE4 skeleton to UE5 skeleton to Metahuman Render Mesh. Unfortunately, the process using two FullBodyIK nodes, which may burden the processor a bit. A very important element is that the UE5 skeleton must be 'stretched' in order to be proportional to the UE4 skeleton.
The difference in the structure of the UE4 and UE5 skeleton:

The difference between using only a single FullBodyIK and using additional hand and finger correction:


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Azmonarth
2024-01-07 19:43:14 +0000 UTCNikolay Korzun
2024-01-03 23:03:20 +0000 UTC