Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
How to reimport animations form Marketplace Pack to project:
https://www.youtube.com/watch?v=U9SF3dKJ8Yk
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.
Edit (Ver 2.5): The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. The list is attached in the appendix. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.
-------> INFO About Plugins <-------
The PowerIK plugin was instaled in the project. From now on, you do not need to install it in engine. However, if you are replacing files from version 2.4 to an older version, don't forget to copy the 'Plugins' directory.
There is also an additional plugin created by me in the project. Currently it does nothing, except adding one node.
If you are going to replace the files with the newer version, don't forget to run the 'Motion Warping' plugin made by Epic Games.
What's new in version 2.4:
1) Melee Combat System: Hand-To_hand fight, knife fight and some other animations. Most of the time, the animations use 'Custom Motion Warping'

The animation library has been saved to 2 new DataTables.

2) Added the ability to make a backward jump when using the DynamicLedgeClimbingV3 system.

3)Custom Motion Warping System: See more about that in this video: https://www.youtube.com/watch?v=TQeAZkBsLrM&t=55s

Fixed bugs:
1) Fixed barrels spawning when holding a torch and we take damage
2) Now, when we pull the hook, we cannot change the overlay when the equip animation ends
3) Backpack physics bug. Now it shouldn't stretch
4) Capsule size issue when starting Cover System
5) Correction of weapon aiming animation when hiding behind cover
6) Minor change regarding the DCL system. It's about the 'FreeHang' status, it has been provided with an additional condition
7) Clamped movement of the legs on the X, Y axes for the FootsIK system
8) Capsule size issue when starting 'Drop To Ledge' (DCLv3)
Fixed bugs 2.5.1:
1) Pressing E repeatedly when picking up rifle will cause a new rifle to spawn and disable the target rifle pickup
2) Pressing Jump when in prone position causes the character to snap into the air really fast (disable jump when in prone movement)
3) In hostage movement, switching to gun for final kill is now broken it tries to play one of the motion matching montages results in no longer killing the hostage
Thanks mahk_hardly for finding these bugs.
Project Is NOT Replicated!
Jakub W
2022-11-13 21:39:33 +0000 UTCjingwu chen
2022-11-10 02:03:58 +0000 UTCOscar and Ted
2022-11-07 10:42:55 +0000 UTC