8/30 Daily Update
Added 2024-08-30 04:42:37 +0000 UTCThe Beta 2 Update is getting really close to being ready now. Since all the ground work is laid for everything it all comes together rather quickly. So What did I do today? A metric FUCKTON of imagebuttons, How many is that exactly...? I am not 100% sure as I made some then remade them... Though the answer is well over 100, with also getting all the new maps image buttons finished which took 150 images on its own, got the entire office area coded finally (I only had the images before, but I also remade all the images and image buttons for that today too)
-I also moved where the Quest Board map button takes you(Its just inside the office now since the quest board is all in the book now.)
I got bored of JUST working photoshop for 12 hours straight and took a break around halfway through to get started on animations and ended up doing all 3 of Aishas new positions. Yea I said it would only be 2 but I decided to make 3 instead. Which puts her up to 5 now.
After that I went back to Photoshop and finished getting all the imagebuttons... well now that I think about it, I missed one in the office.... I forgot to make the imagebutton for the Nanahoshi trophy damnit. Gotta do that first thing in the morning then, that will be the last time I should need to go to photoshop at all for this update.
It may not seem like a lot was done today but trust me it was alot, mainly working in photoshop then finishing a button and testing it, and doing that on repeat for hours.
SO To give you a better idea of whats left before the update is released.
- Getting the animations for the all the new positions - Should take around 8 hours max.
- Coding the new Positions - By the power of copying, pasting, then editing code should be like an hour.
- Get the renders for the new story update - 2-3hours
- Get the renders and animations for the new dates - Usually this step takes around 6 hours.
- A just a bunch of coding imagebuttons and linking them to conversations that already exist, and swapping the images that are already there for the Avatar Images System that I set up a few updates ago. - Up to 8 Hours Max
- Go through the folder and find and delete all unnecessary/old images and delete them to reduce bloat size. There are quite a few really old images that are still in the files, like we are talking the Computer stuff and the Original Office is all still in there. Then all the old house images need to go as well, so on and so forth. - This shouldn't take me more than an hour, but when dealing with deleting things it may break the game, so I also need to make sure I track down and delete all the code related to those images as that is also still in the game.
A feature I want to get renders for but am not sure how I want to implement it but would like to do it with this update - Dining together.
With the removal of the Food system there is no need for the fridge anymore, therefor no need for the food venders, So I can either poof them out of existence or give then another use. I was thinking something like - If you give the Groceries Item to Lilia in the morning, she will cook dinner at night, and the people that will show up will be based on who all lives in your house, then maybe you get some special animations that are chosen by like if Sara lives with you on idk Tuesday lets say, and you have dinner Tuesday Sara will pull you away afterwards for some fun time. Almost like the dates thing but with the whole family involved.
For the record that is a if I have some extra time I will make it this update if not, next update either way I plan on making it lol. Also I am going to be making it so dates are replayable. The only coding issue I see potentially with doing that is getting the Love stat over 100. I want to make them replayable for 2 reasons
1. Because there is no way to see those animations again after you have seen them which I am not a fan of.
2. If something happens with the code and it breaks dates like what is currently happening for the Linia dates for some players, I want a way that as long as the character is there the dates option is available. So Linia for example I am going to be adding her dates conversation start point to be a dialogue option at all times as long as her affection is at 100. Then I just need to code a way that Love can not Exceed 100, something like
if b.love == 100:
$ b.love += 0
else:
$ b.love += 20
And just toss that at the end of each of the dates. Obviously changing the b Variable based on who the date is with.
But yea all in all I am aiming for a Monday Release. Though I doubt the translations will be ready as I haven't heard from Hagren is he has finished the Russian one yet, and with VolG just randomly disappearing that kinda dropkicked the Spanish one, though like I said I will do it myself, just not this update since I am not going to push it back any further. So look forward to that in the Beta 3 Release. Also if you are a Paid Member be sure to vote tomorrow on what animations you want me to show you next Friday. I already finished 3 positions worth of animations for tomorrows paid member weekly animations thing. I am excited to see if this will help grow the community and get some people commenting lol. See you all tomorrow.