SamuKata
SenescentSoul
SenescentSoul

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Chapter 61

Hi.


Did you know you can vote more than once on this one? It's true! What could it mean? Perhaps I forgot to change the setting and can't now because it will delete the poll? Nah, totally was on purpose. I'll average your responses if you vote for more than one thing.

Comments

WHAT YOU GONNA DO ABOUT IT <3

Alexander Dupree

9 people decided to vote for everything

GrayReader

Yes indeed. Italicized.

SenescentSoul

Fixed, thanks.

SenescentSoul

Typo: "The Watch is many things, but an ally of the -empire Empire-, it is not.”

Ziggy

Numbers got flipped in calculation I think. At xp gain of flat 1% mana spend, then keeping main armour enchants is worth 65xp + 120xp for charging heater plates = 185xp Difference between in chapter numbers for xp and repair mana is 185..... If so, then for 1637 experience its 1815 points worth of repair (xp -185 then divided by 0.8). Thoe I was expecting the heater plate recharge to be worth 6000xp

payforthat

Maybe a mistake? The skill experience for mana manipulation looks to be too low. Armour repaired 2265 so used at least 1812 mana, but he only got 1637 experience. Also he recharged the 6 heater plates for which I was expecting 6000 xp - thoe it hasnt been confirmed that mana manuipulation xp is equivelent to what goes into an item.

payforthat

Silly question. Didn't Rain mention not knowing if coffee was a thing in this world? So wouldn't he not know the word for coffee yet? I'd think he'd say coffee in English/italics, further confusing the guy running the stall. ...Also funnier lol

Ziggy

Thanks for the chapter.

Joshua Little

So lets see * The armor has a durability of 1309 + an enchant that gives it + 12029. Together that will give a durability of 13338. * Increase hardness by 597 * Increase dark resistance by 50 * Repair durability by 1 for every 0,8mana I'm a bit confused about what the difference between hardness, durability and resistance are. Feel like hardness and durability is sort of the same thing. If I would take a guess durability is the state of the armor etc bulks cuts or rust. And the hardness is how effective it is at stopping stuff, like magic and attacks,. or how much punishment the armor can take before it takes durability loss or an ability penetrates the armor. This mean that the metal needs to have a hardness beforehand that is not shown on the item information, so metal hardness + enchant hardness. Shadow resistance is more a buff it gives the wearer not the armor itself, so the + 50does not effect the armor in any way. The repair ability is something he cant do anything about so it will turn itself on every time it dark and start to drain the other abilities  So every evening the armor will start to absorb the mana in the rune and convert it to durability. so every time he wakes up the rune will be empty, this by itself will stop the hardness and shadow resistance enchantment to work. so every morning he needs to fill the mana gem a bit and reactivate the enchants.When the armor reaches full durability he only need to feed the rune 6500 mana to be able to power the armors enchantments every day. What i don't understand is why the armor enchantments needs to be deactivated every night. I would understand why before he started to also fill the rune every night, I feel like feeding the runes should take presides before the repair durability, that way it will never turn off as long as hes feeding it a bit of mana all the time. another fact that he now need to take into consideration is that the armor will regain when he has the cloak on. it will turn off the enchantments if it functions as I've speculated. a smarter way to do it is to make the durability enchant instead of a 20mp each day is a 20durability decay from the enchant. and that an activated enchant will take mana before the repair durability. That way you want turn of the enchantment mid fight because you happened to be in a dark place or in the night. This is all speculation tho, I don't really know how it work. as far as I know it can work on a completely different way.

Ole Halvorsen

I think it drains into the durability of the armor. Like the armor uses the Mana to restore itself: when he got it had no charge. So if I understand it correctly this is how it functions. 1. He fills the mana container with mana at a rate of 1% of the mana inputet into the gem. 2. When it gets dark the armor restores its durability So every night before the lights get out the armor will be draining all the mana thats put into the gem. I can just imagine when the armor gets full durability it will no longer use the mana in the gem every night and it will start to store up. This was answer to raveve. God I HATE the chat function in discord.

Ole Halvorsen

Chapters like this and when they were making Rains armor really makes me want to read a story based in this world on this system about a non-combat professions progress. Like a professed architect or tailor. I’ve always been a crafting junky though so that’s unsurprising. It’s second only to my love of stat crunches like rains math.

David Zimmerle

That is the status immediately after he woke up. The regen drained it overnight.

SenescentSoul

Why is the capacitance rune empty? I would assume that Rain being Rain and him wanting to lvl his mana manipulation, he'd have at least filled the tank up a little bit by now.

L Pedersen

I use the epub files, I find that they’re much better in mobile devices than pdfs.

Hajakuja

Oh god, how could you give him such a crippling weakness? Caffeine Addiction!

Bunny Waffles

Really enjoying the story! Any chance for my fellow phone readers we can get a slightly larger font in the PDFs? Or does any other kind reader have a recommendation for me?

The Human

Yay coffeeeeeeeeeeeeee

Alexander Dupree

I saw. No plans to address it in an edit, though I do have an explanation. It may come up later.

SenescentSoul

There is only one thing to do... vote for everything but my true vote!

Darcy Lessard-Patola

Mentioned a general enchanting mistake on another chapter post, but reposting it: Small mistake. Might have to retcon Rain's choices for armor enchantments. In chapter 51, Tallheart explains he can have enhanced hardness, enhanced durability, and dark resistance for either option. The difference between the two mainly being dark regeneration and dark assimilation. However. Tallheart says the dark assimilation would only empower the aforementioned enchantments in place of capacitance. And slowly at that. It's only capability is gathering ambient or dark mana. Nothing about repairing durability. Dark regeneration's capability, on the other hand, is to repair or replenish durability. If Rain had gone with enhanced durability and dark assimilation instead of dark regeneration, the armor would be forever stuck at 1309/13338 durability with no way to repair or replenish past that point; making the combination pointless.

Ziggy

Good chapter, only nitpick is why he didn’t ask about the banks services while he was there.

RanaSuilep

problem solved vote for all numbers.

Alexander Dupree

Hello

Imp

Hi

T3ctonic


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