Positive Octane Test
Added 2023-05-09 04:51:38 +0000 UTCOkay... I've got something working with Octane finally. What you see in the attached clip was rendered with Octane. It is blending between two different displacement maps, independently on each side of the test capsule, masked with a weightmap.
Ignore the unsightly little holes that appear in the object, that is because this is a rough test and I did not bother feathering out the UV map islands.
So this is what this means: I can use the same method of displacements that I have used before, BUT... The object MUST only have three UVMaps. So I will have to merge/reconstitute all of my texture and displacement maps to fit in an object with only three UV Maps. This will be a pain to convert, and it is annoying because this is the least memory-efficient way to work... But at least I have what seems to be a workable solution.
To be continued!