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Swimsuit shader refresh, part 3/3

Close-up of the Quantum Splice suit design and the old Sequin suit, plus the new edges/stitching. Most of this detail was never meant to be seen this close up- while it is there in the render, the general ideal is to replicate the specular response of a fabric from afar (not under a microscope), which is why things start to look a little bit weird at this distance (the majority of the cloth shaders were designed to replicate that characteristic anisotropic "S-curve" of a thread bundle, which is what's supposed to be going on here).

Swimsuit shader refresh, part 3/3

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