SamuKata
BubbleBloat
BubbleBloat

patreon


Feed the Dragon v0.8.4 - New Minigame

Link to the game (hosted on gd.games) : https://bubblebloat.itch.io/feed-the-dragon-v084/patreon-access

⚠️ If you get a page that says "nothing to download", just click "back to game page" to get the link. If you still have problems accessing the game you can directly contact me on Patreon or discord.

Huge thanks to @Frogmaster11200 for his help on the sprites !!! 🩷

Patchnote FtD v0.8.4 :

Feed the Dragon v0.8.4 - New Minigame

Comments

Thanks for the bug report, I'll try have fix the remaining sound loading issues in next update

BubbleBloat

Good update! it's nice to see the game still developing but I noticed a some mainiy sfx issues, -Punching sfx can't be heard when hitting a enemy and when you hit a enemy -No sfx from thief -No sfx from Malika at all in cake throwing segment -Some sfx missing from the first minigame. Breathing, swallowing, belching, digestion, when poking her belly, slapping sfx when feeding her a cake -Second minigame. No belching (not sure if there's suppose to be a sfx when she swallows a cake but there isn't) If you end up reading this, thank you for talking time out of your day to do so.

Xennn

I was fully expecting cheese boy to "accidentally" fall into Malikas mouth while jumping XD

Sickminded001

Thanks for the feedback ! I'll see if the bug can be fixed with others in the next update

BubbleBloat

Nice update! It really shows the effort and the minigame was so good. I just noticed that something the sfx of burps are muted in the minigame. And also, the animation of bounce in the thief, it's like its gone. From that, I didn't see anything else wrong. I hope the new bloat form appears in the end because she grow xd, but we'll wait until that. THX.

TOM

Ah indeed I missed this bug, thanks for reporting ! It gets triggered because she gets fed before the end of her first dialogue. This will be fixed in a future patch

BubbleBloat

Really enjoyed the new minigame. Though something I noticed about the interaction system is that the thief now usually ends up with a pretty long message queue after you bounce on her. It might be nice to see an update to how that particular interaction is addressed.

IJ DS


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