Star Knightess Aura Release 0.50.2
Added 2025-01-10 23:31:59 +0000 UTCITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Itch.io's build uploading is currently broken, I'm just making this post so I can follow it up with the prerelease devlog post which will still be available through MEGA. No clue when Itch will fix their problems but I wanna go to bed soonlishly.
Gorillions of bugfixes. Most important fix is probably that a series of errorless crashes got fixed (e.g. sometimes happening when fighting Asmodeus) because of experimental Steam code making it into the release branch and trying to trigger an achievement.
Changelog 0.50.2 (10.01.2025)
Replaced gold bars in Clockwork Tower F4 with something more clearly decorative
Added Light I spell for Final Battle to Rescued Adventurers, Matthias and Lorraine
Balancing
Raised Unicorn defensive stats to DEF 35, Luck 50 and AGI 42
Reduced AGI check in Richard Domain 2 from AGI 80 to AGI 70
Reduced Demon Avatar's in Slay the Demon from 50% of original to 40% of original
Increased Submission gain from Infiltrating Cheerleaders 6 by 5
Bugfixes
Fixed typos
Fixed Rose debuff during Demon King Battle in intro applying to Explorer instead of Story mode prolonging the fight
Fixed dialog for teaching John rank I skills showing rank II descriptions
Fixed Eyes of Greed marker being present on a choice option when willpower is not 0
Fixed buy and sell windows in shops having different offsets
Fixed Artificer Log and Mana Orb quests having the same ID
Fixed animations not playing on immortal targets if their HP is 0
Fixed Spirit Fox not getting Enhanced at low HP
Fixed Specters disappearing from Catacombs when Asmodeus is killed
Fixed Summon Slime I summoning a Medium Slime in Slay the Demon
Fixed passability issues in Clockwork Forest
Fixed Orb Charge check still checking wrong quest ID
Fixed some traps on Clockwork Tower F3 not correctly disabling when turned off at the console
Fixed disabling Build Bots costing 60 Security instead of 40
Fixed passable pillar base in Pride Domain
Fixed casting Open Domain III to open Lucifer Domain not costing any mana
Fixed crystal tile priority issue in Goddess Domain
Fixed missing Programmable Forcefield unlock switch in system json
Fixed incorrect actor to id mapping for roya party members in Final Battle
Fixed day end initializing all actors and causing early save bloat
Fixed crash from experimental achievement code being accidentally added to public release
Fixed Fleura not having Windup in final battle
Fixed cost of Smash II and raise costs of Mass Smash II and III