I received many suggestions about importing meshes into MagicaCSG for reference.
The rendering engine in MagicaCSG only supports rendering SDF so far, so is it possible?
The answer is yes. Here are some screenshots from my early experiments.
You can choose the import resolution and create instances as well (image 1 and 2).
The current issue is that it's not robust and scalable for hi-res meshes and problematic meshes (non-watertight, non-manifold, etc.) , and it will consume the precious sdf resources on the GPU side. Therefore, it still requires some time to improve it.
Another question is that is it possible to apply soft Boolean operation to it? The answer is not quite there yet. Hard Boolean operation (without blending) is much easier but soft blending requires far more computing power to compute the sdf of hundreds of thousands of triangles. We'll see.
[source meshes are from sketchfab]

ephtracy
2025-04-15 00:19:34 +0000 UTCBenjamin
2025-04-14 10:43:03 +0000 UTCMockingBird
2025-04-08 16:00:00 +0000 UTC