SamuKata
Captain Kitty
Captain Kitty

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Quality of Renders: Final Decision

Hello Ajinomoto,

These are how I have been doing:

And it led to the result that the MFF-0.10 was over 2GBs (android can only run under 2GBs).

Because the number of current renders is more than 5,000. If I had to redo everything, it would cost a lot of time. So these are our solutions: The current renders were compressed by my friend. From now on, for new renders, in Step 3, I will also save another quality (40%) to use for a compressed version. This quality has the same size as my friend did but it has better quality.

These 3 steps seem like it costs a lot of time. But it gives me the best quality. I've been checking the softwares everyone told me about. These software surely helped me work faster. But the quality of the renders aren't as good as how I have been doing it.

That's why I'm very appreciative, but I will keep doing these 3 steps until I find a better way.

Thank you.

Quality of Renders: Final Decision

Comments

Yes, we have it. I just posted it here: https://www.patreon.com/posts/89431359

Captain Kitty

Is there a time frame for release?

Ron A.

With the same amount of rendering time, rendering in 4K (then resize to 1080p) gives better quality with detail compared to rendering in 1080p. This is one of the known tricks. You can give it a try or check here for more details: https://www.daz3d.com/forums/discussion/398591/does-it-really-help-to-render-in-higher-resolution-and-then-resize

Captain Kitty

So we are having to wait because you feel the need to render the images in unnecessarily large resolutions, and then have to take the time to scale them down multiple times? Such a waste of time when most people probably dont care about the difference between 1080 and 4k in the first place

SirNeverSleep


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