SamuKata
DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 0.6 - TOTK

Changelog:

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Horn Drops Options

You can choose to download 2 version:

Horn Drops set to 25% probability - more Challenging.

Horn Drops set to 50% probability - more Balanced.

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Unlocked Autoplacement

Enemies will now be randomly spawned almost all over Hyrule.

Increased enemies number in the Underground as well.

This means that you will encounter way more enemies than before so be prepared.

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New Enemies Variety added to the Autoplacement

Elemental Chuchus and Elemental Keeses will now randomly spawn all over Hyrule

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More Campfire Options

You can now customize Chest System and Health Regeneration from any Campfire:

Chest System - you can choose to use Locked Chests or Classic Unlocked Chests.

Health Regeneration - you can choose to Enable or Disable Health Regeneration after Sleeping in regular Beds, and/or after Completing Shrines.

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Bugfix

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Thanks for supporting this project!

ENJOY!!!

Dark Army Resurrection 0.6 - TOTK

Comments

Awesome, thanks for your hard work. Your mod is awesome. The new version, imo is too mob spammy, like you cannot walk 10 meters without running into a gank of lizard, once you kill them skeleton version of them spawns and blop electric enemies spawns. And it keeps on going forever. The problem is that it really becomes a horde mode game where the only viable strategy to finish the game is to run past everything. So maybe less enemy spawning is good, or implementing some type of way for users to choose their own difficulty by making them deleting some files inside the mod folder maybe. But I dont know anything about modding. I am just talking out of my ass

VALENTIN Dubois Athlete du Mouvement

I can provide an alternative version where those enemies won't spawn during daylight but just during nights. Unfortunately it's not possible to control that in game yet.

Mirko Caprino

Is it possible to cancel the spawning of the skeleton type ennemies during daylight and the extra elemental blob ? It feels like a never ending cycle of combat that takes away most of your ressources and arrows.

VALENTIN Dubois Athlete du Mouvement


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