Dark Army Resurrection 1.0 - TOTK - 1.2.1 and 1.2.0
Added 2023-12-10 19:41:10 +0000 UTC_________________________________________________________________
This version will be available for free with limited options and without Switch support, from December 21st!
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Changelog:
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+ New Random Enemies Spawning System
A brand new unique Spawning System as been added, now there will be way more enemies and more variety, also there is gonna be a small chance that Chests are spawned.

Here is a list of the enemies that gonna be randomly spawned: Bokoblins, Moblins, Gibdos, Flying Gibdos, Horablins, Bokoblin Bosses, Soldiers Construct, Captains Construct and Phantom Ganon.

You gonna start seeing this random enemies from the very beginning, in Giant Sky Island, increasing the challenge and the fun.
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+ First Random Chest Improved
First Chest in the game will now give you two random Weapons with random improved Modifiers and one random Lower Armor part.

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+ New MOD Architecture
In order to provide a better and more customizable experience, I've changed the MOD architecture includng more options that cannot be controlled in game, so now you gonna find an 'Options' Folder containing the files and all the info you need to use your favourite options.
The features you'll see below are all customizable.
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+ Link's Attacks - Knockback on Enemies
You gonna have 3 options to choose:
- No Knockback effect on Enemies, except the final Flurry Rush Hit (Default) - This is gonna be the default included option for this feature and it will highly increase the difficulty of fights since Enemies will continue to attack because they will no longer be interrupted with a knockback.
- No Knockback effect on Enemies - This is the same of the previous option but with this option there will not even be a knockback effect on the final Flurry Rush hit, making fights even more difficult.
- Vanilla Knockback effect on Enemies - This is the original game option, so when you attack enemies, you will be able to regulalry interrupt their attacks by knocking them down making the difficulty of the game much easier.
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+ Weapons, Shieds, Bows slots
You gonna have 2 options to choose:
- All slots unlocked (Default) - You will have all slots unlocked from the beginning of the game, this will only affects new game files.
- Original slots - Your game will begin with the original limited slots.

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+ Weapons Equipped by Random Enemies
You gonna have 2 options to choose:
- Decayed Weapons Only (Default) - Random Enemies will be equipped just only Decayed Weapons so the only way to get the stronger Pristine Weapons will be through Chests and Soldier's Souls in the Depths.
- All Weapons - Random Enemies will be equipped with all weaponsDecayed and Pristine, including Legendary Weapons, this options makes it very easy to obtain Good and Excellent Weapons quickly.
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+ Stals Headshot
You gonna have 2 oprtions to choose:
- Headshots Allowed (Default) - Stal Enemies will die in one hit with a critical hit headshot.
- Headshots Not Allowed - Stal Enemies will be unaffected by headshots, and an increase the difficulty.

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- No New Items Notification
This feature has been removed by Default due to a weird bug: when picking up a new weapon previously unknown to you, if you have this weapon type unequipped (e.g. bow, shield, melee), this will cause your weapon to become desynced with the menu. Weapons dysynced can be lost, duped, or have their properties transferred.
It is available as an option, and I personally use it.
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- Death Counter
This feature has been removed by Default since it doesn't work as intended.
It doesn't actually count all the times you die, there is a window between autosaves where it will not count when you die so I just decide to remove it.
This feature is still available as an option.