The ragdoll editor is complete and now properly creates a ragdoll from a specified fbx:

I tested a Chino model to stress test variety on the new fbx importer. So far everything is running very smoothly! I made sure that the ragdoll joints are more robust than the lolis in v0.8. Ideally pulling their hands won't make them spazz out anymore. The ragdoll editor automatically attaches colliders, joints, rigid bodies, and supplies the information for mass, inertia, etc for runtime.

The next step is to work on an animation importer and then interpolate the ragdoll to play the specified animation.
I'm honestly surprised how fast I'm moving along. The first beta pre-release for this v0.9 will be when i get the scripting system in. This means that there is still a bit to go before I have anything worthwhile to distribute. As I said before I will be supplying the tools and teaching the community how to make their own behaviors and mods. The model and animation side of things is almost done!
Stay tuned!
sgthale
2020-12-10 18:38:17 +0000 UTCScotty
2020-12-10 14:11:29 +0000 UTCProchu
2020-12-10 11:38:44 +0000 UTC