I got more work done on the editing system for creating characters. I worked on an easier and better way to edit textures and models during runtime.
In the older Viva game versions, clothing customization required the user to paint a PNG and then drag and drop that texture onto the game to upload it. This works well for the majority of clothing designs but it was annoying when painting designs that required accuracy and constant drag and drop after every picture save. In comes the new bridge system:
This bridge system is a link between the source assets and the in game runtime assets. This means that if you paint a character's PNG texture in your Windows folder, the game will detect changes and reload that texture in the game:

Image above shows me painting a squiggly on top of Chino's texture in Photoshop. The game detected a newer picture version and updated. This is a great addition for people who will want to have constant changes to their custom clothing textures while playing the game. No more need to drag and drop this is the next level of accessibility.
Video demonstration:

This bridge system is also available for models which greatly increases the ability to mod in hats or accessories at runtime. Here is an example of me editing Nico's model with Blender and saving:

Things work very well. The game automatically carries over all sorts of ragdoll bone bindings and material texture bindings whenever it reloads a model or texture. I am now working on creating a bridge for scripts so the player can see their mod changes at runtime like the other types of assets.
Stay tuned!
P.S. I will be on vacation for 4 days from the 4th to the 7th. Happy New Year!
Prochu
2021-01-03 22:24:12 +0000 UTC