SamuKata
sgthale
sgthale

patreon


Continuing Scripting System Part 7

I have the new spawn menu ready to show off and a short showcase of features.

First, the custom runtime animation system now supports blending so animations can be blended for more complex effects. In this example I added v0.8's locomotion mechanics to blend between standing and walking:

Next, I finished the spawn menu that will be used by players who just want to spawn characters and not deal with the porting process:

When you create a character, the character file will save a thumbnail texture. Then, the game can read these character files with the thumbnails to populate a list of character buttons. Clicking them will spawn that character. From here all the custom logic will fire.

I am debugging some animation glitches. I will fix this by next devpost.

This test walk animation is just a placeholder animation. I understand it looks a bit dopey. That is normal. The old good animations from v0.8 will be ported over once I get things ready.

The first beta pre-release of v0.9 will be released in about a week. I will try to port over as many behaviors as I can in 1 week and then see what modders think about the new tools.

Stay tuned!

Continuing Scripting System Part 7

Comments

Looking forward to it.

Miko


More Creators