SamuKata
sgthale
sgthale

patreon


Beginning Player Interactions Part 1

I have received 130 poll results from the "How comfortable are you making mods?". The results are as follows:

What I can tell from these results is that most people who play this game are not modders. This is totally normal. However, there is a sizeable chunk of people who seem to be very interested in making modifications. Overall I would say a quarter are fully capable to produce mods for themselves. This is good news for the future!

In other news I have received some feedback on the new mod tools. I still need more constructive feedback. Please leave a reply below or visit the Discord or send me an email at panainodev@gmail.com

Now for the game's development. I have been working on porting over headpats and poking into the new mod pipeline. The first thing I had to tend to before doing this is re-creating the player's controller. This new system for the player allows for arms, hands, and even customizable player models. Also, physics is fully active so everything is simulated for physics. It is currently compatible with Mouse and Keyboard but will be controlled with VR controllers a little bit down the road. Here are some videos on the current mouse and keyboard state:

An interesting challenge is creating a ragdoll controller that responds to physics and also moves by itself in an appropriate way. The solution is to constantly move the armature to where the physics body root is. In other words, the player's position and rotation can be affected by collisions. In this example you can see how it feels:

This is unlike the player's controller in v0.8 and older versions because it wasn't affected by the physics world. Instead it used to be a static capsule sliding across the floor. Not anymore! Here is a little collision test:

I will need to smooth out some head movements to prevent motion sickness in mouse and keyboard mode. This will be done soon.

In the next devpost I hope to have the first previews of the ported headpat and face poking. Since these are being ported over to the new mod pipeline, they will be made through the mod tools to be mods.

Stay tuned!

Beginning Player Interactions Part 1

Comments

Finally the justice can be served. Time to get dunked into a barrel by the hands of raging mob and atone for your past transgressions.

LostMahPants

Great work can't wait.

Miko


More Creators