SamuKata
shmuha
shmuha

patreon


Happy New Year

Hello. I just wanted to talk a little. I started making this game in August 2022 - this is my first proper experience in game development, and I made a lot of mistakes: I reworked the base of the game over and over again, changed ideas, did not take criticism well, and my skills weren't the best.

Innventure has been around for almost a year and a half now and we are still in fairly early stages of development due to mistakes that I made and it's not a very professional approach on my part for which I am sorry. But in October, when I made version 0.0.8.1, I finally felt that I was on the right path and chose the game exactly the look that suits it best. Without your support, I would have quit the game a long time ago, but over the past couple of months I have seen that it's really interesting to many people and that I clearly should finish it. I don't want to delay development - it would be strange to spend many years on my first game, and the game is not that big for me to work on it so much. I will finish it in 2024, most likely closer to autumn-winter. I am very pleased that you found my work attractive, and I plan to continue making games after Innventure, for which I am now learning to draw, work with 3D software, and so on. I've been a little sad lately due to the shadowban situation, but it will most likely be resolved soon and everything will be fine.

Happy New Year! I hope it will bring us many interesting updates. Love you, thanks for your support!

Happy New Year

Comments

I just joined because I was very excited about your game. I think you have an awesome project here with a lot of potential. Super pumped to see where you go with it!

Chirs

Happy news years, make sure to spent new years eating well and resting!! hope your hand is recovering!

xxlbbwcurious

Happy New Year to you! I know this problems you made & give you a serious advice. • Don't give yourself a specific time when it should be finished. This can cause, among other things like stress and doubt, which can also lead to depression. I've had to experience it myself in 5 years of game development & I wouldn't wish that to any developers. I have also often observed smaller developers over the years, who created large Projects that become more complex & confusing. Then they lost the motivation to continue and started again from scratch. Examples of this are "StationMaster, LOK Rebirth, Shades of Elysium" the Developers of these Games had exactly the same problem. Continue developing your Game what you imagine & want to do next, and then you'll see when it will be the final version. Don't set yourself a time limit or stress that can lead to more difficult mistakes. I hope you understand what I'm trying to tell you, I love this project ( I only liked the 2022 versions a little more >‿◠ ) and wish you and the people who supports you a happy new year!♥

w0rks


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